Drag[en]gine Script Module DragonScript
1.21
|
Color element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
Color | getColor () |
Color. More... | |
Color | getColor (StubWithProperties stub, CodecPropertyString codec) |
Color modified by stub property if present. More... | |
ECPColor | new (String name) |
Create property. More... | |
ECPColor | new (String name, Color color) |
Create property with initial path. More... | |
void | setColor (Color color) |
Set color. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
Color element class property for use with XML loading.
Color is stored as Color instance.
void Dragengine.Scenery.ECPColor.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
Color Dragengine.Scenery.ECPColor.getColor | ( | ) |
Color.
Color Dragengine.Scenery.ECPColor.getColor | ( | StubWithProperties | stub, |
CodecPropertyString | codec | ||
) |
Color modified by stub property if present.
If named stub property is not present or empty string the stored color is returned. If the named stub property is present it is decoded using codec.
The following property value formats are understood where "red", "green" and "blue" are positive floating point values including 0:
ECPColor Dragengine.Scenery.ECPColor.new | ( | String | name | ) |
Create property.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
Create property with initial path.
void Dragengine.Scenery.ECPColor.setColor | ( | Color | color | ) |
Set color.
void Dragengine.Scenery.ECPColor.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.