Drag[en]gine Script Module DragonScript
1.21
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BehaviorTree element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
BehaviorTree | getBehaviorTree () |
BehaviorTree or null if not present. More... | |
BehaviorTree | getBehaviorTree (StubWithProperties stub, ElementClass eclass) |
BehaviorTree modified by stub property if present. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
LoadBehaviorTree | getLoader () |
BehaviorTree loader. More... | |
String | getPath () |
Path to behavior tree. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPBehaviorTree | new (String name, LoadBehaviorTree loader) |
Create property. More... | |
ECPBehaviorTree | new (String name, LoadBehaviorTree loader, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setBehaviorTree (BehaviorTree behaviorTree) |
Set behavior tree or null if not present. More... | |
void | setPath (String path) |
Set path to behavior tree. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
ElementClassProperty | new (String name) |
Create property. More... | |
BehaviorTree element class property for use with XML loading.
BehaviorTree is set from XML using a path. Loads the behavior tree during preloading. The value of the property is then the loaded resource. If loading fails null behavior tree is stored.
void Dragengine.Scenery.ECPBehaviorTree.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
BehaviorTree Dragengine.Scenery.ECPBehaviorTree.getBehaviorTree | ( | ) |
BehaviorTree or null if not present.
BehaviorTree Dragengine.Scenery.ECPBehaviorTree.getBehaviorTree | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
BehaviorTree modified by stub property if present.
If named stub property is not present or empty string the stored behavior tree is returned. If the named stub property is present it is loaded as behavior tree resource.
bool Dragengine.Scenery.ECPBehaviorTree.getHasPreloaded | ( | ) |
Property has been preloaded.
LoadBehaviorTree Dragengine.Scenery.ECPBehaviorTree.getLoader | ( | ) |
BehaviorTree loader.
String Dragengine.Scenery.ECPBehaviorTree.getPath | ( | ) |
Path to behavior tree.
bool Dragengine.Scenery.ECPBehaviorTree.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPBehaviorTree Dragengine.Scenery.ECPBehaviorTree.new | ( | String | name, |
LoadBehaviorTree | loader | ||
) |
Create property.
ECPBehaviorTree Dragengine.Scenery.ECPBehaviorTree.new | ( | String | name, |
LoadBehaviorTree | loader, | ||
String | path | ||
) |
Create property with initial path.
void Dragengine.Scenery.ECPBehaviorTree.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPBehaviorTree.setBehaviorTree | ( | BehaviorTree | behaviorTree | ) |
Set behavior tree or null if not present.
void Dragengine.Scenery.ECPBehaviorTree.setPath | ( | String | path | ) |
Set path to behavior tree.
void Dragengine.Scenery.ECPBehaviorTree.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.