Drag[en]gine Script Module DragonScript
1.21
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Animator element class property for use with XML loading. More...
Public Member Functions | |
void | copyValue (ElementClass elementClass, ElementClassProperty property) |
Copy value from another element class property of the same type. More... | |
Animator | getAnimator () |
Animator or null if not present. More... | |
Animator | getAnimator (StubWithProperties stub, ElementClass eclass) |
Animator modified by stub property if present. More... | |
bool | getHasPreloaded () |
Property has been preloaded. More... | |
LoadAnimator | getLoader () |
Animator loader. More... | |
String | getPath () |
Path to animator. More... | |
bool | logPreloadProblems (ElementClass elementClass, Console console) |
Log preloading problems. More... | |
ECPAnimator | new (String name, LoadAnimator loader) |
Create property. More... | |
ECPAnimator | new (String name, LoadAnimator loader, String path) |
Create property with initial path. More... | |
void | preloadResources (ElementClass elementClass, PreloadCounter counter) |
Preload resources if supported. More... | |
void | setAnimator (Animator animator) |
Set animator or null if not present. More... | |
void | setPath (String path) |
Set path to animator. More... | |
void | setValue (Object value) |
Set value of property from XML decoded value. More... | |
Public Member Functions inherited from Dragengine.Scenery.ElementClassProperty | |
void | dispose () |
Dispose of element class property to break reference loops. More... | |
String | getName () |
Name. More... | |
ElementClassProperty | new (String name) |
Create property. More... | |
Animator element class property for use with XML loading.
Animator is set from XML using a path. Loads the animator during preloading. The value of the property is then the loaded resource. If loading fails null animator is stored.
void Dragengine.Scenery.ECPAnimator.copyValue | ( | ElementClass | elementClass, |
ElementClassProperty | property | ||
) |
Copy value from another element class property of the same type.
Animator Dragengine.Scenery.ECPAnimator.getAnimator | ( | StubWithProperties | stub, |
ElementClass | eclass | ||
) |
Animator modified by stub property if present.
If named stub property is not present or empty string the stored animator is returned. If the named stub property is present it is loaded as animator resource.
bool Dragengine.Scenery.ECPAnimator.getHasPreloaded | ( | ) |
Property has been preloaded.
LoadAnimator Dragengine.Scenery.ECPAnimator.getLoader | ( | ) |
Animator loader.
String Dragengine.Scenery.ECPAnimator.getPath | ( | ) |
Path to animator.
bool Dragengine.Scenery.ECPAnimator.logPreloadProblems | ( | ElementClass | elementClass, |
Console | console | ||
) |
Log preloading problems.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
ECPAnimator Dragengine.Scenery.ECPAnimator.new | ( | String | name, |
LoadAnimator | loader | ||
) |
Create property.
ECPAnimator Dragengine.Scenery.ECPAnimator.new | ( | String | name, |
LoadAnimator | loader, | ||
String | path | ||
) |
Create property with initial path.
void Dragengine.Scenery.ECPAnimator.preloadResources | ( | ElementClass | elementClass, |
PreloadCounter | counter | ||
) |
Preload resources if supported.
Reimplemented from Dragengine.Scenery.ElementClassProperty.
void Dragengine.Scenery.ECPAnimator.setAnimator | ( | Animator | animator | ) |
Set animator or null if not present.
void Dragengine.Scenery.ECPAnimator.setPath | ( | String | path | ) |
Set path to animator.
void Dragengine.Scenery.ECPAnimator.setValue | ( | Object | value | ) |
Set value of property from XML decoded value.
Reimplemented from Dragengine.Scenery.ElementClassProperty.