Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorVRHandAction.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorVRHandAction.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  ConvoActorListener
 Conversation actor listener forwarding to Action/AI. More...
 
class  HandColliderListener
 Hand collider listener forwarding to Action. More...
 

Public Member Functions

void addToGameWorld ()
 Add element to game world. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
void enterFrame ()
 Frame update started. More...
 
BaseVRHandAction getAction ()
 Active action or null. More...
 
ECBehaviorConversationActor.Instance getConversationActor ()
 Conversation actor if present. More...
 
ECBehaviorVRHandAction getECBehavior ()
 Behavior. More...
 
void init (StubElement stub)
 Initialize behavior from stub. More...
 
Instance new (ECBehaviorVRHandAction ecbehavior, BehaviorElement element)
 Create behavior instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
void setAction (BaseVRHandAction action)
 Set active action or null. More...
 
void setActionAndDispose (BaseVRHandAction action)
 Set active action or null. More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior to file. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 

Public Attributes

BaseVRHandAction pAction
 
ECBehaviorConversationActor.Instance pConversationActor
 
ECBehaviorVRHandAction pECBehavior
 
ECBehaviorVRHand.Instance pVRHand
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ enterFrame()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.enterFrame ( )

Frame update started.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getAction()

BaseVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getAction ( )

Active action or null.

◆ getConversationActor()

ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getConversationActor ( )

Conversation actor if present.

◆ getECBehavior()

ECBehaviorVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.getECBehavior ( )

Behavior.

◆ init()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.init ( StubElement  stub)

Initialize behavior from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.new ( ECBehaviorVRHandAction  ecbehavior,
BehaviorElement  element 
)

Create behavior instance.

◆ postThink()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.postThink ( float  elapsed)

Post thinking after physics processing is finished.

If actor is player controlled calls BaseVRHandAction.playerPostThink(float) and BaseVRHandAction.postThink(float). If actor is not player controlled only BaseVRHandAction.postThink(float) is called.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read behavior from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ setAction()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.setAction ( BaseVRHandAction  action)

Set active action or null.

Does not call dispose() on old action if present.

◆ setActionAndDispose()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.setActionAndDispose ( BaseVRHandAction  action)

Set active action or null.

Calls dispose() on old action if present.

◆ think()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.think ( float  elapsed)

Think about what to do for the next frame update.

Calls BaseVRHandAction.think().

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorVRHandAction.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write behavior to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

Member Data Documentation

◆ pAction

BaseVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pAction

◆ pConversationActor

ECBehaviorConversationActor.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pConversationActor

◆ pECBehavior

ECBehaviorVRHandAction Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pECBehavior

◆ pVRHand

ECBehaviorVRHand.Instance Dragengine.Scenery.ECBehaviorVRHandAction.Instance.pVRHand

The documentation for this class was generated from the following file: