Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorSky.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorSky.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addToGameWorld ()
 Add element to game world. More...
 
SkyController getControllerPlayback ()
 Playback controller or null if not used. More...
 
ECBehaviorSky getECBehavior ()
 Behavior. More...
 
float getPlaybackTime ()
 Playback time. More...
 
SkyInstance getSkyInstance ()
 Sky instance. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorSky ecbehavior, BehaviorElement element)
 Create element. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
void setPlaybackTime (float time)
 Set playback time. More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write element to file. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorSky.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getControllerPlayback()

SkyController Dragengine.Scenery.ECBehaviorSky.Instance.getControllerPlayback ( )

Playback controller or null if not used.

◆ getECBehavior()

ECBehaviorSky Dragengine.Scenery.ECBehaviorSky.Instance.getECBehavior ( )

Behavior.

◆ getPlaybackTime()

float Dragengine.Scenery.ECBehaviorSky.Instance.getPlaybackTime ( )

Playback time.

◆ getSkyInstance()

SkyInstance Dragengine.Scenery.ECBehaviorSky.Instance.getSkyInstance ( )

Sky instance.

◆ init()

void Dragengine.Scenery.ECBehaviorSky.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorSky.Instance.new ( ECBehaviorSky  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorSky.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read element from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorSky.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ setPlaybackTime()

void Dragengine.Scenery.ECBehaviorSky.Instance.setPlaybackTime ( float  time)

Set playback time.

◆ think()

void Dragengine.Scenery.ECBehaviorSky.Instance.think ( float  elapsed)

Think about what to do for the next frame update.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorSky.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write element to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: