Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorShowMessage.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorShowMessage.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  ShowMessageListener
 Show message listener. More...
 

Public Member Functions

void dispose ()
 Dispose of composeable instance. More...
 
ECBehaviorShowMessage getECBehavior ()
 Behavior. More...
 
String getMessage ()
 Message to show or null. More...
 
ECBehaviorTriggered.Instance getTrigger ()
 Trigger or null. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorShowMessage ecbehavior, BehaviorElement element)
 Create element. More...
 
void showConsoleMessage ()
 Show console message. More...
 
void showMessage ()
 Show message. More...
 
void showSubtitleMessage ()
 Show subtitle message. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorShowMessage.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getECBehavior()

ECBehaviorShowMessage Dragengine.Scenery.ECBehaviorShowMessage.Instance.getECBehavior ( )

Behavior.

◆ getMessage()

String Dragengine.Scenery.ECBehaviorShowMessage.Instance.getMessage ( )

Message to show or null.

◆ getTrigger()

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorShowMessage.Instance.getTrigger ( )

Trigger or null.

◆ init()

void Dragengine.Scenery.ECBehaviorShowMessage.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorShowMessage.Instance.new ( ECBehaviorShowMessage  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ showConsoleMessage()

void Dragengine.Scenery.ECBehaviorShowMessage.Instance.showConsoleMessage ( )

Show console message.

◆ showMessage()

void Dragengine.Scenery.ECBehaviorShowMessage.Instance.showMessage ( )

Show message.

◆ showSubtitleMessage()

void Dragengine.Scenery.ECBehaviorShowMessage.Instance.showSubtitleMessage ( )

Show subtitle message.


The documentation for this class was generated from the following file: