Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorShowElement.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorShowElement.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  ShowElementListener
 Change shown listener. More...
 

Public Member Functions

void dispose ()
 Dispose of composeable instance. More...
 
ECBehaviorShowElement getECBehavior ()
 Behavior. More...
 
bool getShown ()
 Element is shown. More...
 
ECBehaviorTriggered.Instance getTrigger ()
 Trigger or null. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorShowElement ecbehavior, BehaviorElement element)
 Create element. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file. More...
 
void setShown (bool shown)
 Set if element is shown. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 

Public Attributes

ECBehaviorShowElement pECBehavior
 
bool pShown
 
ECBehaviorTriggered.Instance pTrigger
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorShowElement.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getECBehavior()

ECBehaviorShowElement Dragengine.Scenery.ECBehaviorShowElement.Instance.getECBehavior ( )

Behavior.

◆ getShown()

bool Dragengine.Scenery.ECBehaviorShowElement.Instance.getShown ( )

Element is shown.

◆ getTrigger()

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorShowElement.Instance.getTrigger ( )

Trigger or null.

◆ init()

void Dragengine.Scenery.ECBehaviorShowElement.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorShowElement.Instance.new ( ECBehaviorShowElement  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorShowElement.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read element from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ setShown()

void Dragengine.Scenery.ECBehaviorShowElement.Instance.setShown ( bool  shown)

Set if element is shown.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorShowElement.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write element to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

Member Data Documentation

◆ pECBehavior

ECBehaviorShowElement Dragengine.Scenery.ECBehaviorShowElement.Instance.pECBehavior

◆ pShown

bool Dragengine.Scenery.ECBehaviorShowElement.Instance.pShown

◆ pTrigger

ECBehaviorTriggered.Instance Dragengine.Scenery.ECBehaviorShowElement.Instance.pTrigger

The documentation for this class was generated from the following file: