Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorRenderableLight.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorRenderableLight.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  UpdateRenderableListener
 Update renderable listener. More...
 

Public Member Functions

void dispose ()
 Dispose of composeable instance. More...
 
ECBehaviorDynamicSkin.Instance getDynamicSkin ()
 Dynamic skin behavior. More...
 
ECBehaviorRenderableLight getECBehavior ()
 Behavior. More...
 
ECBehaviorLight.Instance getLight ()
 Light behavior. More...
 
int getRenderableColor ()
 Index of color renderable or -1 if not used. More...
 
int getRenderableIntensity ()
 Index of intensity renderable or -1 if not used. More...
 
Color getScaleColor ()
 Color scale factor. More...
 
float getScaleIntensity ()
 Intensity scale factor. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorRenderableLight ecbehavior, BehaviorElement element)
 Create element. More...
 
void setScaleColor (Color factor)
 Set color scale factor. More...
 
void updateRenderables ()
 Update renderables. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

void setScaleIntensity (float factor)
 Set intensity scale factor. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getDynamicSkin()

ECBehaviorDynamicSkin.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getDynamicSkin ( )

Dynamic skin behavior.

◆ getECBehavior()

ECBehaviorRenderableLight Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getECBehavior ( )

Behavior.

◆ getLight()

ECBehaviorLight.Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getLight ( )

Light behavior.

◆ getRenderableColor()

int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getRenderableColor ( )

Index of color renderable or -1 if not used.

◆ getRenderableIntensity()

int Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getRenderableIntensity ( )

Index of intensity renderable or -1 if not used.

◆ getScaleColor()

Color Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getScaleColor ( )

Color scale factor.

◆ getScaleIntensity()

float Dragengine.Scenery.ECBehaviorRenderableLight.Instance.getScaleIntensity ( )

Intensity scale factor.

◆ init()

void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorRenderableLight.Instance.new ( ECBehaviorRenderableLight  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ setScaleColor()

void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.setScaleColor ( Color  factor)

Set color scale factor.

◆ setScaleIntensity()

void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.setScaleIntensity ( float  factor)
protected

Set intensity scale factor.

◆ updateRenderables()

void Dragengine.Scenery.ECBehaviorRenderableLight.Instance.updateRenderables ( )

Update renderables.


The documentation for this class was generated from the following file: