Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void dispose ()
 Dispose of instance. More...
 
bool getCanCrouch ()
 Player can change crouch. More...
 
bool getCrouch ()
 Player is crouching. More...
 
ECBehaviorPlayerInputCrouch getECBehavior ()
 Behavior. More...
 
ECBehaviorLocomotion.Instance getLocomotion ()
 Locomotion behavior or null if absent. More...
 
float getStance ()
 Locomotion stance. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorPlayerInputCrouch ecbehavior, BehaviorElement element)
 Create instance. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file. More...
 
void reset ()
 Reset input. More...
 
void setCanCrouch (bool canChangeCrouch)
 Set if player can change crouch. More...
 
void setCrouch (bool crouch)
 Set if player is crouching. More...
 
void setStance (float stance)
 Set locomotion stance. More...
 
void toggleCanCrouch ()
 Toggle can change crouch. More...
 
void toggleCrouch ()
 Toggle crouching. More...
 
void updateLocomotion (float elapsed)
 Update locomotion. More...
 
void updateStance ()
 Update locomotion stance. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write element to file. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ dispose()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.dispose ( )

Dispose of instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getCanCrouch()

bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getCanCrouch ( )

Player can change crouch.

◆ getCrouch()

bool Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getCrouch ( )

Player is crouching.

◆ getECBehavior()

ECBehaviorPlayerInputCrouch Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getECBehavior ( )

Behavior.

◆ getLocomotion()

ECBehaviorLocomotion.Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getLocomotion ( )

Locomotion behavior or null if absent.

◆ getStance()

float Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.getStance ( )

Locomotion stance.

◆ init()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.new ( ECBehaviorPlayerInputCrouch  ecbehavior,
BehaviorElement  element 
)

Create instance.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read element from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ reset()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.reset ( )

Reset input.

◆ setCanCrouch()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setCanCrouch ( bool  canChangeCrouch)

Set if player can change crouch.

◆ setCrouch()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setCrouch ( bool  crouch)

Set if player is crouching.

◆ setStance()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.setStance ( float  stance)

Set locomotion stance.

◆ toggleCanCrouch()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.toggleCanCrouch ( )

Toggle can change crouch.

◆ toggleCrouch()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.toggleCrouch ( )

Toggle crouching.

◆ updateLocomotion()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.updateLocomotion ( float  elapsed)

Update locomotion.

◆ updateStance()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.updateStance ( )

Update locomotion stance.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorPlayerInputCrouch.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write element to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: