Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorOutline.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorOutline.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addToGameWorld ()
 Add element to game world. More...
 
Color getColor ()
 Outline color. More...
 
Component getComponent ()
 Outline component. More...
 
DynamicSkin getDynamicSkin ()
 Dynamic skin. More...
 
ECBehaviorOutline getECBehavior ()
 Behavior. More...
 
float getIntensity ()
 Outline emissivity intensity. More...
 
Skin getSkin ()
 Outline skin. More...
 
float getThickness ()
 Outline emissivity thickness. More...
 
bool getVisible ()
 Outline is visible. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorOutline ecbehavior, BehaviorElement element)
 Create element. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior from file. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
void setColor (Color color)
 Set outline color. More...
 
void setIntensity (float intensity)
 Set outline emissivity intensity. More...
 
void setSkin (Skin skin)
 Set outline skin. More...
 
void setThickness (float thickness)
 Set outline emissivity thickness. More...
 
void setVisible (bool visible)
 Set if outline is visible. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior to file. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorOutline.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getColor()

Color Dragengine.Scenery.ECBehaviorOutline.Instance.getColor ( )

Outline color.

◆ getComponent()

Component Dragengine.Scenery.ECBehaviorOutline.Instance.getComponent ( )

Outline component.

◆ getDynamicSkin()

DynamicSkin Dragengine.Scenery.ECBehaviorOutline.Instance.getDynamicSkin ( )

Dynamic skin.

◆ getECBehavior()

ECBehaviorOutline Dragengine.Scenery.ECBehaviorOutline.Instance.getECBehavior ( )

Behavior.

◆ getIntensity()

float Dragengine.Scenery.ECBehaviorOutline.Instance.getIntensity ( )

Outline emissivity intensity.

◆ getSkin()

Skin Dragengine.Scenery.ECBehaviorOutline.Instance.getSkin ( )

Outline skin.

◆ getThickness()

float Dragengine.Scenery.ECBehaviorOutline.Instance.getThickness ( )

Outline emissivity thickness.

◆ getVisible()

bool Dragengine.Scenery.ECBehaviorOutline.Instance.getVisible ( )

Outline is visible.

◆ init()

void Dragengine.Scenery.ECBehaviorOutline.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorOutline.Instance.new ( ECBehaviorOutline  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorOutline.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read behavior from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorOutline.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ setColor()

void Dragengine.Scenery.ECBehaviorOutline.Instance.setColor ( Color  color)

Set outline color.

◆ setIntensity()

void Dragengine.Scenery.ECBehaviorOutline.Instance.setIntensity ( float  intensity)

Set outline emissivity intensity.

◆ setSkin()

void Dragengine.Scenery.ECBehaviorOutline.Instance.setSkin ( Skin  skin)

Set outline skin.

◆ setThickness()

void Dragengine.Scenery.ECBehaviorOutline.Instance.setThickness ( float  thickness)

Set outline emissivity thickness.

◆ setVisible()

void Dragengine.Scenery.ECBehaviorOutline.Instance.setVisible ( bool  visible)

Set if outline is visible.

◆ stateChanged()

void Dragengine.Scenery.ECBehaviorOutline.Instance.stateChanged ( )

State changed (visble, touchable).

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorOutline.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Write behavior to file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: