Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorOccupier Class Reference

Behavior element behavior adding support to uccipy an ECBehaviorInteractionSpot. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorOccupier:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block. More...
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory. More...
 
void createListeners (Instance instance)
 Create listeners from factories adding them to behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory. More...
 
ECBehaviorOccupier new (BehaviorElementClass eclass)
 Create behavior element class. More...
 
ECBehaviorOccupier new (BehaviorElementClass eclass, String id)
 Create behavior element class. More...
 
ECBehaviorOccupier new (BehaviorElementClass eclass, String id, String prefix)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehavior
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 

Static Public Member Functions

static ECBehaviorOccupier getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding support to uccipy an ECBehaviorInteractionSpot.

ECBehaviorInteractionSpot defines position and orientation actors or the player have to assume to interact properly with this element. The ECBehaviorOccupier behavior provides support to claim such interaction spots.

Usually an element has one instance of ECBehaviorOccupier but it is possible to use multiple instance for example to track different interacions. Think of a chair the actor can sit down upon. The actor can use one occupier to track sitting on the chair while using another occupier to track interacting with something while being seated.

Element class properties have the prefix "occupier{(id)}.".

This behavior uses no other behaviors.

This behavior does not require the element class to be persistable (setPersistable).

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorOccupier.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorOccupier.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createListeners()

void Dragengine.Scenery.ECBehaviorOccupier.createListeners ( Instance  instance)

Create listeners from factories adding them to behavior instance.

◆ dispose()

void Dragengine.Scenery.ECBehaviorOccupier.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorOccupier.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorOccupier Dragengine.Scenery.ECBehaviorOccupier.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ new() [1/3]

ECBehaviorOccupier Dragengine.Scenery.ECBehaviorOccupier.new ( BehaviorElementClass  eclass)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ new() [2/3]

ECBehaviorOccupier Dragengine.Scenery.ECBehaviorOccupier.new ( BehaviorElementClass  eclass,
String  id 
)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ new() [3/3]

ECBehaviorOccupier Dragengine.Scenery.ECBehaviorOccupier.new ( BehaviorElementClass  eclass,
String  id,
String  prefix 
)

The documentation for this class was generated from the following file: