Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorNetworkState.VectorValue Class Reference

Value listener for Vector type values. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorNetworkState.VectorValue:
Dragengine.Scenery.ECBehaviorNetworkState.DefaultValueListener Dragengine.Scenery.ECBehaviorNetworkState.ValueListener Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.ValueLinearVelocity

Public Member Functions

VectorValue new (Instance instance, NetworkStateValueFormat format, float precision)
 
void updateValue ()
 
- Public Member Functions inherited from Dragengine.Scenery.ECBehaviorNetworkState.DefaultValueListener
DefaultValueListener new ()
 Create default value listener. More...
 
void valueChanged (NetworkState networkState)
 Value changed. More...
 

Protected Member Functions

int getIndex ()
 Index of value in network state. More...
 
void onValueChanged (Vector value)
 Vector value changed on link and has to be applied to the element. More...
 

Detailed Description

Value listener for Vector type values.

Member Function Documentation

◆ getIndex()

int Dragengine.Scenery.ECBehaviorNetworkState.VectorValue.getIndex ( )
protected

Index of value in network state.

◆ new()

VectorValue Dragengine.Scenery.ECBehaviorNetworkState.VectorValue.new ( Instance  instance,
NetworkStateValueFormat  format,
float  precision 
)

◆ onValueChanged()

void Dragengine.Scenery.ECBehaviorNetworkState.VectorValue.onValueChanged ( Vector  value)
protected

Vector value changed on link and has to be applied to the element.

Reimplemented in Dragengine.Scenery.ECBehaviorNStateLocomotion.Instance.ValueLinearVelocity.

◆ updateValue()

void Dragengine.Scenery.ECBehaviorNetworkState.VectorValue.updateValue ( )

The documentation for this class was generated from the following file: