Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorNStateGeometry Class Reference

Behavior element behavior adding geometry network state support. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorNStateGeometry:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
ECBehaviorNetworkState getNetworkState ()
 Network state behavior. More...
 
float getPrecisionOrientation ()
 Precision of orientation updates. More...
 
float getPrecisionPosition ()
 Precision of position updates. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorNStateGeometry new (BehaviorElementClass eclass, ECBehaviorNetworkState networkState)
 Create behavior element class. More...
 
void setNetworkState (ECBehaviorNetworkState networkState)
 Set network state behavior. More...
 
void setPrecisionOrientation (float precision)
 Set precision of orientation updates. More...
 
void setPrecisionPosition (float precision)
 Set precision of position updates. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
void dispose ()
 Dispose of behavior. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static ECBehaviorNStateGeometry getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding geometry network state support.

If ECBehaviorNetworkState is present and activate adds network values to synchronize the owner element position and orientation.

No element class properties are added.

This behavior can be present only once in the element class.

Member Function Documentation

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorNStateGeometry.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ getBehaviorIn()

static ECBehaviorNStateGeometry Dragengine.Scenery.ECBehaviorNStateGeometry.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getInstanceIn()

static Instance Dragengine.Scenery.ECBehaviorNStateGeometry.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorNStateGeometry.Instance . If more than one instance is present returns the first instance.

◆ getNetworkState()

ECBehaviorNetworkState Dragengine.Scenery.ECBehaviorNStateGeometry.getNetworkState ( )

Network state behavior.

◆ getPrecisionOrientation()

float Dragengine.Scenery.ECBehaviorNStateGeometry.getPrecisionOrientation ( )

Precision of orientation updates.

◆ getPrecisionPosition()

float Dragengine.Scenery.ECBehaviorNStateGeometry.getPrecisionPosition ( )

Precision of position updates.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorNStateGeometry.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new()

ECBehaviorNStateGeometry Dragengine.Scenery.ECBehaviorNStateGeometry.new ( BehaviorElementClass  eclass,
ECBehaviorNetworkState  networkState 
)

Create behavior element class.

◆ setNetworkState()

void Dragengine.Scenery.ECBehaviorNStateGeometry.setNetworkState ( ECBehaviorNetworkState  networkState)

Set network state behavior.

◆ setPrecisionOrientation()

void Dragengine.Scenery.ECBehaviorNStateGeometry.setPrecisionOrientation ( float  precision)

Set precision of orientation updates.

◆ setPrecisionPosition()

void Dragengine.Scenery.ECBehaviorNStateGeometry.setPrecisionPosition ( float  precision)

Set precision of position updates.


The documentation for this class was generated from the following file: