Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorLookedAt Class Reference

Behavior element behavior adding support to track if actors look at element. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorLookedAt:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  BlockListenerFactory
 Factory creating listeners using block. More...
 
class  DefaultListener
 Default implementation of behavior instance listener. More...
 
class  Instance
 Behavior instance. More...
 
interface  Listener
 Listener for behavior instance events. More...
 
interface  ListenerFactory
 Factory creating listeners. More...
 

Public Member Functions

void addListenerFactory (Block blockFactory)
 Add listener factory using block. More...
 
void addListenerFactory (ListenerFactory factory)
 Add listener factory. More...
 
ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
void forEachListenerFactory (Block ablock)
 Visit listener factories with block with argument ListenerFactory. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorLookedAt new (BehaviorElementClass eclass)
 Create behavior element class. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static ECBehaviorLookedAt getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding support to track if actors look at element.

This behavior tracks if actors are looking at the element. If actors start looking at the element they are added to the list and listeners are notified. If the actors stop looking at the element they are removed from the list and listeners are notified. The actors can be an NPC or the player. The behavior itself is passive. It requires to be triggered by the actor elements. The ECBehaviorLookAt behavior provides this functionality.

This behavior supports persistable element classes (setPersistable).

Member Function Documentation

◆ addListenerFactory() [1/2]

void Dragengine.Scenery.ECBehaviorLookedAt.addListenerFactory ( Block  blockFactory)

Add listener factory using block.

Block receives as parameter Instance and returns Listener.

◆ addListenerFactory() [2/2]

void Dragengine.Scenery.ECBehaviorLookedAt.addListenerFactory ( ListenerFactory  factory)

Add listener factory.

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorLookedAt.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ dispose()

void Dragengine.Scenery.ECBehaviorLookedAt.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ forEachListenerFactory()

void Dragengine.Scenery.ECBehaviorLookedAt.forEachListenerFactory ( Block  ablock)

Visit listener factories with block with argument ListenerFactory.

◆ getBehaviorIn()

static ECBehaviorLookedAt Dragengine.Scenery.ECBehaviorLookedAt.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getInstanceIn()

static Instance Dragengine.Scenery.ECBehaviorLookedAt.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorLookedAt.Instance . If more than one instance is present returns the first instance.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorLookedAt.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new()

ECBehaviorLookedAt Dragengine.Scenery.ECBehaviorLookedAt.new ( BehaviorElementClass  eclass)

Create behavior element class.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.


The documentation for this class was generated from the following file: