Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorLightDimmer Class Reference

Behavior element behavior adding dimming support to ECBehaviorLight. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorLightDimmer:
Dragengine.Scenery.DefaultECBehavior Dragengine.Scenery.ECBehavior Dragengine.Scenery.BehaviorCompatiblePersistency

Classes

class  Instance
 Behavior instance. More...
 

Public Member Functions

ECBehaviorInstance createInstance (BehaviorElement element)
 Create Behavior instance. More...
 
void dispose ()
 Dispose of behavior. More...
 
ECBehaviorLight getLight ()
 Light behavior to modify. More...
 
ECPFloat getTimeLower ()
 Time in seconds to lower intensity. More...
 
ECPFloat getTimeRaise ()
 Time in seconds to raise intensity. More...
 
Instance instance (BehaviorElement element)
 Get instance in element from owner element class. More...
 
ECBehaviorLightDimmer new (BehaviorElementClass eclass, ECBehaviorLight light)
 Create behavior element class. More...
 
ECBehaviorLightDimmer new (BehaviorElementClass eclass, ECBehaviorLight light, String id)
 Create behavior element class. More...
 
ECBehaviorLightDimmer new (BehaviorElementClass eclass, ECBehaviorLight light, String id, String prefix)
 
void setLight (ECBehaviorLight light)
 Set light behavior to modify. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
void assignInstanceIndex (int instanceIndex)
 Assign instance index. More...
 
String getBehaviorID ()
 Unique identifier of behavior. More...
 
String getID ()
 Identifier. More...
 
int getInstanceIndex ()
 Instance index. More...
 
void loadSupportedData (String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance)
 Load instance data of another behavior. More...
 
bool supportsBehaviorID (String identifier)
 Behavior supports loading instance data of another behavior. More...
 

Static Public Member Functions

static Array getAllBehaviorsIn (BehaviorElementClass eclass)
 Get list of all behaviors in element. More...
 
static Array getAllInstancesIn (BehaviorElement element)
 Get list of all instances in element. More...
 
static ECBehaviorLightDimmer getBehaviorIn (BehaviorElementClass eclass)
 Get behavior in element class or null if absent. More...
 
static ECBehaviorLightDimmer getBehaviorIn (BehaviorElementClass eclass, String id)
 Get behavior with id in element class or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element)
 Get instance in element or null if absent. More...
 
static Instance getInstanceIn (BehaviorElement element, String id)
 Get instance with id in element or null if absent. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehavior
DefaultECBehavior new (BehaviorElementClass eclass)
 Create default composeable behavior with empty identifier. More...
 
DefaultECBehavior new (BehaviorElementClass eclass, String id)
 Create default composeable behavior. More...
 
void setBehaviorID (String identifier)
 Set behavior identifier. More...
 
void useClassNameAsBehaviorID ()
 Set behavior identifier to "<class-name>:<identifier>". More...
 
void useFullyQualifiedClassNameAsBehaviorID ()
 Set behavior identifier to "<fully-qualified-class-name>:<identifier>". More...
 

Detailed Description

Behavior element behavior adding dimming support to ECBehaviorLight.

This behavior modifies the light parameters of ECBehaviorLight instances present in the element to make lights gently raise and lower intensity when (de)activated.

To use this behavior add first an ECBehaviorLight. Addint ECBehaviorLightDimmer will then register itself as listener to the ECBehaviorLight and also set it to use custom light handling.

Multiple ECBehaviorLightDimmer instances can be added to affect individual ECBehaviorLight instances like this example below.

class MyElement extends BehaviorElementClass
public func new()
var ECBehaviorLight light1 = ECBehaviorLight.new(this)
ECBehaviorLightDimmer.new(this, light1)
var ECBehaviorLight light2 = ECBehaviorLight.new(this, "subLight")
ECBehaviorLightDimmer.new(this, light2)
end
end
ECBehaviorLightDimmer new(BehaviorElementClass eclass, ECBehaviorLight light)
Create behavior element class.

Element class properties have the prefix "lightDimmer{(id)}.".

Full Bright Intensity

This behaviors needs to know the full bright intensity of the light. During init() call the intensity of the light resource in the controlled ECBehaviorLight is stored as the full bright intensity. This value can be later on changed if required.

If the full bright intensity of the light can change over you have to update the full bright intensity in this behavior for the dimming to work correctly.

This behavior does require the element class to be persistable (setPersistable).

Member Function Documentation

◆ createInstance()

ECBehaviorInstance Dragengine.Scenery.ECBehaviorLightDimmer.createInstance ( BehaviorElement  element)

Create Behavior instance.

Implements Dragengine.Scenery.ECBehavior.

◆ dispose()

void Dragengine.Scenery.ECBehaviorLightDimmer.dispose ( )

Dispose of behavior.

Reimplemented from Dragengine.Scenery.DefaultECBehavior.

◆ getAllBehaviorsIn()

static Array Dragengine.Scenery.ECBehaviorLightDimmer.getAllBehaviorsIn ( BehaviorElementClass  eclass)
static

Get list of all behaviors in element.

Returns list contains ECBehaviorLightDimmer behaviors in the order they have been created in the element.

◆ getAllInstancesIn()

static Array Dragengine.Scenery.ECBehaviorLightDimmer.getAllInstancesIn ( BehaviorElement  element)
static

Get list of all instances in element.

Returns list contains ECBehaviorLightDimmer.Instance instances in the order they have been created in the element.

◆ getBehaviorIn() [1/2]

static ECBehaviorLightDimmer Dragengine.Scenery.ECBehaviorLightDimmer.getBehaviorIn ( BehaviorElementClass  eclass)
static

Get behavior in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorComponent.

◆ getBehaviorIn() [2/2]

static ECBehaviorLightDimmer Dragengine.Scenery.ECBehaviorLightDimmer.getBehaviorIn ( BehaviorElementClass  eclass,
String  id 
)
static

Get behavior with id in element class or null if absent.

Use this method to check if a particular BehaviorElementClass contains a behavior of type ECBehaviorLightDimmer with specific identifier.

◆ getInstanceIn() [1/2]

static Instance Dragengine.Scenery.ECBehaviorLightDimmer.getInstanceIn ( BehaviorElement  element)
static

Get instance in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorLightDimmer.Instance . If more than one instance is present returns the first instance.

◆ getInstanceIn() [2/2]

static Instance Dragengine.Scenery.ECBehaviorLightDimmer.getInstanceIn ( BehaviorElement  element,
String  id 
)
static

Get instance with id in element or null if absent.

Use this method to check if a particular BehaviorElement contains a behavior instance of type ECBehaviorLightDimmer.Instance with specific identifier.

◆ getLight()

ECBehaviorLight Dragengine.Scenery.ECBehaviorLightDimmer.getLight ( )

Light behavior to modify.

◆ getTimeLower()

ECPFloat Dragengine.Scenery.ECBehaviorLightDimmer.getTimeLower ( )

Time in seconds to lower intensity.

◆ getTimeRaise()

ECPFloat Dragengine.Scenery.ECBehaviorLightDimmer.getTimeRaise ( )

Time in seconds to raise intensity.

◆ instance()

Instance Dragengine.Scenery.ECBehaviorLightDimmer.instance ( BehaviorElement  element)

Get instance in element from owner element class.

◆ new() [1/3]

ECBehaviorLightDimmer Dragengine.Scenery.ECBehaviorLightDimmer.new ( BehaviorElementClass  eclass,
ECBehaviorLight  light 
)

Create behavior element class.

◆ new() [2/3]

ECBehaviorLightDimmer Dragengine.Scenery.ECBehaviorLightDimmer.new ( BehaviorElementClass  eclass,
ECBehaviorLight  light,
String  id 
)

Create behavior element class.

◆ new() [3/3]

ECBehaviorLightDimmer Dragengine.Scenery.ECBehaviorLightDimmer.new ( BehaviorElementClass  eclass,
ECBehaviorLight  light,
String  id,
String  prefix 
)

◆ setLight()

void Dragengine.Scenery.ECBehaviorLightDimmer.setLight ( ECBehaviorLight  light)

Set light behavior to modify.


The documentation for this class was generated from the following file: