Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorCustomColor.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorCustomColor.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Public Member Functions

void addListener (Listener listener)
 Add listener. More...
 
void dispose ()
 Dispose of composeable instance. More...
 
Color getAllowedColorAt (int index)
 Allowed color at index. More...
 
int getAllowedColorCount ()
 Count of allowed colors. More...
 
Array getAllowedColors ()
 List of allowed colors or empty list to allow all colors. More...
 
Color getColor ()
 Color or null to use the default color. More...
 
Color getColorOrDefault ()
 Color or default color if color is null. More...
 
Color getDefaultColor ()
 Default color if color is null. More...
 
UnicodeString getDescription ()
 Description to display in UI. More...
 
ECBehaviorCustomColor getECBehavior ()
 Behavior. More...
 
UnicodeString getName ()
 Name to display in UI. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
Instance new (ECBehaviorCustomColor ecbehavior, BehaviorElement element)
 Create element. More...
 
Color randomAllowedColor ()
 Random allowed color or null if list is empty. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read element from file. More...
 
void removeListener (Listener listener)
 Remove listener. More...
 
void setColor (Color color)
 Set color or null to use the default color. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void addToGameWorld ()
 Add element to game world. More...
 
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 

Protected Member Functions

void addAllowedColor (Color color)
 Add color. More...
 
void removeAllAllowedColors ()
 Remove all allowed colors. More...
 
void setDefaultColor (Color color)
 Set default color if color is null. More...
 
void setDescription (UnicodeString description)
 Set description to display in UI. More...
 
void setName (UnicodeString name)
 Set name to display in UI. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addAllowedColor()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.addAllowedColor ( Color  color)
protected

Add color.

◆ addListener()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.addListener ( Listener  listener)

Add listener.

◆ dispose()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.dispose ( )

Dispose of composeable instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getAllowedColorAt()

Color Dragengine.Scenery.ECBehaviorCustomColor.Instance.getAllowedColorAt ( int  index)

Allowed color at index.

◆ getAllowedColorCount()

int Dragengine.Scenery.ECBehaviorCustomColor.Instance.getAllowedColorCount ( )

Count of allowed colors.

◆ getAllowedColors()

Array Dragengine.Scenery.ECBehaviorCustomColor.Instance.getAllowedColors ( )

List of allowed colors or empty list to allow all colors.

Returns Array of Color.

◆ getColor()

Color Dragengine.Scenery.ECBehaviorCustomColor.Instance.getColor ( )

Color or null to use the default color.

◆ getColorOrDefault()

Color Dragengine.Scenery.ECBehaviorCustomColor.Instance.getColorOrDefault ( )

Color or default color if color is null.

◆ getDefaultColor()

Color Dragengine.Scenery.ECBehaviorCustomColor.Instance.getDefaultColor ( )

Default color if color is null.

◆ getDescription()

UnicodeString Dragengine.Scenery.ECBehaviorCustomColor.Instance.getDescription ( )

Description to display in UI.

◆ getECBehavior()

ECBehaviorCustomColor Dragengine.Scenery.ECBehaviorCustomColor.Instance.getECBehavior ( )

Behavior.

◆ getName()

UnicodeString Dragengine.Scenery.ECBehaviorCustomColor.Instance.getName ( )

Name to display in UI.

◆ init()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ new()

Instance Dragengine.Scenery.ECBehaviorCustomColor.Instance.new ( ECBehaviorCustomColor  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ randomAllowedColor()

Color Dragengine.Scenery.ECBehaviorCustomColor.Instance.randomAllowedColor ( )

Random allowed color or null if list is empty.

◆ readFromFile()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.readFromFile ( PersistencyEnvironment  env,
FileReader  reader 
)

Read element from file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeAllAllowedColors()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.removeAllAllowedColors ( )
protected

Remove all allowed colors.

◆ removeListener()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.removeListener ( Listener  listener)

Remove listener.

◆ setColor()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.setColor ( Color  color)

Set color or null to use the default color.

◆ setDefaultColor()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.setDefaultColor ( Color  color)
protected

Set default color if color is null.

◆ setDescription()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.setDescription ( UnicodeString  description)
protected

Set description to display in UI.

◆ setName()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.setName ( UnicodeString  name)
protected

Set name to display in UI.

◆ writeToFile()

void Dragengine.Scenery.ECBehaviorCustomColor.Instance.writeToFile ( PersistencyEnvironment  env,
FileWriter  writer 
)

Writes the element to a file.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: