Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.ECBehaviorAnnouncer.Instance Class Reference

Behavior instance. More...

Inheritance diagram for Dragengine.Scenery.ECBehaviorAnnouncer.Instance:
Dragengine.Scenery.DefaultECBehaviorInstance Dragengine.Scenery.ECBehaviorInstance

Classes

class  AnnounceListener
 Trigger listener to start announcing. More...
 

Public Member Functions

void addListener (Listener listener)
 Add listener. More...
 
void addToGameWorld ()
 Add element to game world. More...
 
void announce ()
 Play announcement. More...
 
void dispose ()
 Dispose of behavior instance. More...
 
Announcer getAnnouncer ()
 Announcer. More...
 
ECBehaviorAnnouncer getECBehavior ()
 Behavior. More...
 
void init (StubElement stub)
 Initialize element from stub. More...
 
bool isAnnouncing ()
 Announcement is playing. More...
 
Instance new (ECBehaviorAnnouncer ecbehavior, BehaviorElement element)
 Create element. More...
 
void removeFromGameWorld ()
 Remove element from game world. More...
 
void removeListener (Listener listener)
 Remove listener. More...
 
void setAnnounceFromText (String text)
 Set text to announce. More...
 
void stateChanged ()
 State changed (visble, touchable). More...
 
void think (float elapsed)
 Think about what to do for the next frame update. More...
 
- Public Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void attachToParent (Element parent)
 Attach element to object set by the mapper in the IGDE World Editor. More...
 
void enterFrame ()
 Frame update started. More...
 
void geometryChanged ()
 Position or orientation changed. More...
 
BehaviorElement getElement ()
 Behavior element to apply behavior to. More...
 
int getInstanceIndex ()
 Behavior instance index. More...
 
DefaultECBehaviorInstance new (BehaviorElement element)
 Create default composeable instance. More...
 
void postThink (float elapsed)
 Post thinking after physics processing is finished. More...
 
void readFromFile (PersistencyEnvironment env, FileReader reader)
 Read behavior instance from file. More...
 
bool requiresEnterFrame ()
 Behavior instance requires enterFrame() to be called. More...
 
bool requiresThink ()
 Behavior instance requires think() to be called. More...
 
void writeToFile (PersistencyEnvironment env, FileWriter writer)
 Write behavior instance to file. More...
 

Protected Member Functions

void attachAnnouncer (StubElement stub, ECBehaviorCollider.Instance collider)
 Attach announcer to collider. More...
 
- Protected Member Functions inherited from Dragengine.Scenery.DefaultECBehaviorInstance
void setRequiresEnterFrame (bool required)
 Set if behavior instance requires enterFrame() to be called. More...
 
void setRequiresThink (bool required)
 Set if behavior instance requires think() to be called. More...
 

Detailed Description

Behavior instance.

Member Function Documentation

◆ addListener()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.addListener ( Listener  listener)

Add listener.

◆ addToGameWorld()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.addToGameWorld ( )

Add element to game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ announce()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.announce ( )

Play announcement.

◆ attachAnnouncer()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.attachAnnouncer ( StubElement  stub,
ECBehaviorCollider.Instance  collider 
)
protected

Attach announcer to collider.

Default implementation calls ECComposeAttachResource.attach().

◆ dispose()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.dispose ( )

Dispose of behavior instance.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ getAnnouncer()

Announcer Dragengine.Scenery.ECBehaviorAnnouncer.Instance.getAnnouncer ( )

Announcer.

◆ getECBehavior()

ECBehaviorAnnouncer Dragengine.Scenery.ECBehaviorAnnouncer.Instance.getECBehavior ( )

Behavior.

◆ init()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.init ( StubElement  stub)

Initialize element from stub.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ isAnnouncing()

bool Dragengine.Scenery.ECBehaviorAnnouncer.Instance.isAnnouncing ( )

Announcement is playing.

◆ new()

Instance Dragengine.Scenery.ECBehaviorAnnouncer.Instance.new ( ECBehaviorAnnouncer  ecbehavior,
BehaviorElement  element 
)

Create element.

◆ removeFromGameWorld()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.removeFromGameWorld ( )

Remove element from game world.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ removeListener()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.removeListener ( Listener  listener)

Remove listener.

◆ setAnnounceFromText()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.setAnnounceFromText ( String  text)

Set text to announce.

Stops announcement if running.

◆ stateChanged()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.stateChanged ( )

State changed (visble, touchable).

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.

◆ think()

void Dragengine.Scenery.ECBehaviorAnnouncer.Instance.think ( float  elapsed)

Think about what to do for the next frame update.

Reimplemented from Dragengine.Scenery.DefaultECBehaviorInstance.


The documentation for this class was generated from the following file: