Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.Decal Class Reference

Decal. More...

Inheritance diagram for Dragengine.Scenery.Decal:

Public Member Functions

Constructors
Decal new ()
 Create decal. More...
 
Management
Vector getPosition ()
 Position. More...
 
void setPosition (Vector position)
 Set position. More...
 
Quaternion getOrientation ()
 Orientation. More...
 
void setOrientation (Quaternion orientation)
 Set orientation. More...
 
Vector getSize ()
 Size. More...
 
void setSize (Vector size)
 Set size. More...
 
TexMatrix2 getTransform ()
 Transformation. More...
 
void setTransform (TexMatrix2 transform)
 Set transformation. More...
 
Skin getSkin ()
 Skin. More...
 
void setSkin (Skin skin)
 Set skin. More...
 
int getTexture ()
 Texture number in the skin. More...
 
void setTexture (int texture)
 Set texture number in the skin. More...
 
DynamicSkin getDynamicSkin ()
 Dynamic skin. More...
 
void setDynamicSkin (DynamicSkin dynamicSkin)
 Set dynamic skin. More...
 
bool getVisible ()
 Decal is visible. More...
 
void setVisible (bool visible)
 Set if decal is visible. More...
 
Component getParentComponent ()
 Parent component or null. More...
 

Detailed Description

Decal.

This is a native class.

Member Function Documentation

◆ getDynamicSkin()

DynamicSkin Dragengine.Scenery.Decal.getDynamicSkin ( )

Dynamic skin.

◆ getOrientation()

Quaternion Dragengine.Scenery.Decal.getOrientation ( )

Orientation.

◆ getParentComponent()

Component Dragengine.Scenery.Decal.getParentComponent ( )

Parent component or null.

◆ getPosition()

Vector Dragengine.Scenery.Decal.getPosition ( )

Position.

◆ getSize()

Vector Dragengine.Scenery.Decal.getSize ( )

Size.

◆ getSkin()

Skin Dragengine.Scenery.Decal.getSkin ( )

Skin.

◆ getTexture()

int Dragengine.Scenery.Decal.getTexture ( )

Texture number in the skin.

◆ getTransform()

TexMatrix2 Dragengine.Scenery.Decal.getTransform ( )

Transformation.

◆ getVisible()

bool Dragengine.Scenery.Decal.getVisible ( )

Decal is visible.

◆ new()

Decal Dragengine.Scenery.Decal.new ( )

Create decal.

◆ setDynamicSkin()

void Dragengine.Scenery.Decal.setDynamicSkin ( DynamicSkin  dynamicSkin)

Set dynamic skin.

◆ setOrientation()

void Dragengine.Scenery.Decal.setOrientation ( Quaternion  orientation)

Set orientation.

◆ setPosition()

void Dragengine.Scenery.Decal.setPosition ( Vector  position)

Set position.

◆ setSize()

void Dragengine.Scenery.Decal.setSize ( Vector  size)

Set size.

◆ setSkin()

void Dragengine.Scenery.Decal.setSkin ( Skin  skin)

Set skin.

◆ setTexture()

void Dragengine.Scenery.Decal.setTexture ( int  texture)

Set texture number in the skin.

◆ setTransform()

void Dragengine.Scenery.Decal.setTransform ( TexMatrix2  transform)

Set transformation.

◆ setVisible()

void Dragengine.Scenery.Decal.setVisible ( bool  visible)

Set if decal is visible.


The documentation for this class was generated from the following file: