Drag[en]gine Script Module DragonScript
1.21
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Convenience enumeration for hand bones. More...
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static final int | index0 = 5 |
static final int | index1 = 6 |
static final int | index2 = 7 |
static final int | index3 = 8 |
static final int | middle0 = 9 |
static final int | middle1 = 10 |
static final int | middle2 = 11 |
static final int | middle3 = 12 |
static final int | pinky0 = 17 |
static final int | pinky1 = 18 |
static final int | pinky2 = 19 |
static final int | pinky3 = 20 |
static final int | ring0 = 13 |
static final int | ring1 = 14 |
static final int | ring2 = 15 |
static final int | ring3 = 16 |
static final int | thumb0 = 1 |
static final int | thumb1 = 2 |
static final int | thumb2 = 3 |
static final int | thumb3 = 4 |
static final int | wrist = 0 |
Convenience enumeration for hand bones.
Bones are defined for fingers in this order:
For a total of 21 bones. Each finger has 4 bones in these order:
Poses are relative to the parent bone inside chains and the device coordinate frame for chain root bones.
Valid is InputDeviceBoneConfiguration.hand is used.
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