Drag[en]gine Script Module DragonScript  1.21
Dragengine.Gui.WindowPlayerChoice Class Reference

Display list of choices for the player to select one from. More...

Inheritance diagram for Dragengine.Gui.WindowPlayerChoice:
Dragengine.Gui.Window Dragengine.ConversationSystem.ConversationPlaybackPlayerChoice Dragengine.Gui.Container Dragengine.Gui.Widget

Public Member Functions

void addChoice (String text, ActionListener action)
 Add choice. More...
 
void addChoice (String text, Image image, ActionListener action)
 Add choice. More...
 
void endChoosing ()
 End player choosing. More...
 
int getMaxEntryWidth ()
 Maximum entry width. More...
 
bool getReplaceInputProcessor ()
 Replace input processor while player choice is in progress. More...
 
WindowPlayerChoice new (Desktop desktop)
 Create player choice box. More...
 
void removeAllChoices ()
 Remove all choices. More...
 
void setMaxEntryWidth (int width)
 Set maximum entry width. More...
 
void setReplaceInputProcessor (bool restoreInputProcessor)
 Set to replace input processor while player choice is in progress. More...
 
void setStoredMouseArea (RectArea mouseArea)
 Set stored mouse area or null. More...
 
void startChoosing ()
 Start player choosing. More...
 
- Public Member Functions inherited from Dragengine.Gui.Window
void activeWidgetGrabFocus ()
 
void addWindowListener (WindowListener listener)
 Add window listener. More...
 
void becomeBackgroundWindow ()
 Set window to act as a non-interactive background window. More...
 
void centerWindow ()
 Move window to the center of the parent desktop. More...
 
void close ()
 Close window. More...
 
void dispose ()
 Dispose of widget. More...
 
void fitToContent ()
 Fit window size to content size. More...
 
bool getActivated ()
 Window is activated. More...
 
Widget getActiveWidget ()
 Active widget or null if there is none. More...
 
bool getAlwaysOnTop ()
 Window is always on top of all others. More...
 
WindowModal getBlockingWindow ()
 Modal window blocking this window or null. More...
 
bool getCanActivate ()
 Window can be activated. More...
 
bool getCanClose ()
 Window can be closed. More...
 
bool getCanMaximize ()
 Window can be maximized. More...
 
bool getCanMinimize ()
 Window can be minimized. More...
 
bool getCanMove ()
 Window can be moved. More...
 
bool getCanReorder ()
 Window can be reordered. More...
 
bool getCanResize ()
 Window can be resized. More...
 
Decoration getDecoration ()
 Decoration of window. More...
 
BorderSize getDecorationSize ()
 Get decoration size. More...
 
Color getModalDarkenColor ()
 Darkening color while modal window is in use. More...
 
bool getProtectDecoration ()
 Protect custom set decoration. More...
 
bool getProtectModalDarkenColor ()
 Protect custom set modal window darkening color. More...
 
Window getTopBlockingWindow ()
 Get top most blocking window or null. More...
 
Window getWindow ()
 Window or null if this widget is not part of a window. More...
 
Point getWindowPosition ()
 Widget position in window coordinates. More...
 
WindowState getWindowState ()
 Window state. More...
 
void grabFocus ()
 Grab the focus if possible. More...
 
void moveAbove (Window window)
 Move window right above the given window. More...
 
void moveBelow (Window window)
 Move window right below the given window. More...
 
void moveToBottom ()
 Move window to the bottom. More...
 
void moveToTop ()
 Move window to the top. More...
 
Window new ()
 Create window. More...
 
Window new (int x, int y, int width, int height)
 Create window with the given geometry. More...
 
Window new (Point position, Point size)
 Create window with the given geometry. More...
 
Widget nextFocusWidgetAfter (Widget widget)
 Find next widget in the focus cycle that can grab the focus. More...
 
void onDesignerChanged ()
 Designer changed. More...
 
void onDesignerSelectorChanged ()
 Designer selector changed. More...
 
void onDesktopResized ()
 Desktop size changed. More...
 
void onGuiThemeChanged ()
 Gui theme changed. More...
 
void onMaximized (WindowEvent event)
 Window has been maximized. More...
 
void onMinimized (WindowEvent event)
 Window has been minimized. More...
 
void onTranslationChanged ()
 Translation manager or active language pack changed. More...
 
Widget prevFocusWidgetAfter (Widget widget)
 Find previous widget in the focus cycle that can grab the focus. More...
 
void removeWindowListener (WindowListener listener)
 Remove window listener. More...
 
void requestGrabFocus (Widget widget)
 Request to focus the specified widget. More...
 
void sendEventToListeners (Event event, bool sendToParent)
 Send event to all appropriate listeners for events of its kind. More...
 
void setActivated (bool activated)
 Set if window is activated. More...
 
void setActiveWidget (Widget widget)
 Set active widget. More...
 
void setAlwaysOnTop (bool alwaysOnTop)
 Set if window is always on top of all others. More...
 
void setBlockingWindow (WindowModal window)
 Set modal window blocking this window or null. More...
 
void setCanActivate (bool canActivate)
 Set if window can be activated. More...
 
void setCanClose (bool canClose)
 Set if window can be closed. More...
 
void setCanMaximize (bool canMaximize)
 Set if window can be maximized. More...
 
void setCanMinimize (bool canMinimize)
 Set if window can be minimized. More...
 
void setCanMove (bool canMove)
 Set if window can be moved. More...
 
void setCanReorder (bool canReorder)
 Set if window can be reordered. More...
 
void setCanResize (bool canResize)
 Set window can be resized. More...
 
void setDecoration (Decoration decoration)
 Set decoration of window. More...
 
void setModalDarkenColor (Color color)
 Set darkening color while modal window is in use. More...
 
void setProtectDecoration (bool protect)
 Set protect custom set decoration. More...
 
void setProtectModalDarkenColor (bool protect)
 Set protect custom set modal window darkening color. More...
 
void setTitle (String title)
 Set window title. More...
 
void setWindowState (WindowState state)
 Set window state. More...
 
- Public Member Functions inherited from Dragengine.Gui.Container
void addWidget (Widget widget)
 
void addWidget (Widget widget, Object settings)
 
bool allowsChildGrabFocus ()
 
void doLayout ()
 
Widget findFocusableWidget ()
 
Widget findLastFocusableWidget ()
 
Widget findWidget (Block ablock)
 Find widget using block or null if not found. More...
 
int getContainerHeight ()
 
Point getContainerSize ()
 
int getContainerWidth ()
 
bool getHasBlockedDoLayout ()
 doLayout calls happened during runWhileBlockingLayout. More...
 
Layout getLayout ()
 
Point getMinimumSize ()
 
Point getMinimumSizeForHeight (int height)
 Minimum size of widget using reference widget height and variable width. More...
 
Point getMinimumSizeForWidth (int width)
 Minimum size of widget using reference widget width and variable height. More...
 
bool getStateChangeNotifyChildren ()
 Notify children if state changed. More...
 
Widget getWidget (int index)
 
Widget getWidgetAt (Point position)
 Widget at coordinates or null if not found. More...
 
int getWidgetCount ()
 
void giveUpFocus ()
 
bool hasFocusWidget ()
 Focus widget is inside container somewhere. More...
 
bool hasWidget (Widget widget)
 
int indexOfWidget (Widget widget)
 
Object injectWidget (Object injectValue, Block ablock)
 Process value visiting widgets using block. More...
 
bool isChildVisible (Widget child)
 
bool isMouseInside ()
 Mouse is hovering over this widget. More...
 
void layoutParent ()
 
void moveWidget (Widget widget, int newPosition)
 
Container new (Layout layout)
 Create container with layout. More...
 
Container new (Layout layout, Block blockAddContent)
 Create container with layout calling block to add content. More...
 
void onPaddingChanged ()
 Padding changed. More...
 
void onStateChanged (StateChangeEvent event)
 State changed. More...
 
void removeAllWidgets ()
 Remove and dispose all widgets. More...
 
void removeWidget (Widget widget)
 Remove widget without disposing. More...
 
bool requestCaptureMouse (Widget widget)
 
bool requestReleaseMouse (Widget widget)
 
void runWhileBlockingLayout (Block ablock)
 Run block while layouting is blocked. More...
 
void setEnabled (bool enabled)
 
void setHasBlockedDoLayout (bool hasBlockedDoLayout)
 Set if doLayout calls happened during runWhileBlockingLayout. More...
 
void setLayout (Layout layout)
 
void setMousePointer (MousePointerFactory mousePointer)
 Set mouse pointer to use. More...
 
void setStateChangeNotifyChildren (bool notify)
 Set to notify children if state changed. More...
 
- Public Member Functions inherited from Dragengine.Gui.Widget
void addDragListener (DragListener listener)
 
void addFocusListener (FocusListener listener)
 Add focus listener. More...
 
void addGamepadListener (GamepadListener listener)
 Add gamepad listener. More...
 
void addKeyListener (KeyListener listener)
 
void addMouseListener (MouseListener listener)
 
void addStateChangeListener (StateChangeListener listener)
 Add state change listener. More...
 
void addWidgetListener (WidgetListener listener)
 Add widget listener. More...
 
bool canGrabFullFocus ()
 
void captureMouse ()
 
void design ()
 Design widget using WidgetDesigner. More...
 
CanvasCreator getBackgroundCanvasCreator ()
 Background canvas creator or null to use background color. More...
 
Border getBorder ()
 
BorderSize getBorderSize ()
 
RectArea getBoundary ()
 Rectangulare boundary of the widget. More...
 
RectArea getBoundaryWithBorder ()
 Rectangulare boundary of the widget including border. More...
 
bool getCanFocus ()
 
CanvasView getCanvasBackground ()
 
CanvasView getCanvasContent ()
 
CanvasView getCanvasWidget ()
 
Clipboard getClipboard ()
 Clipboard or null to use parent clipboard. More...
 
ColorMatrix getColorTransformation ()
 Color transformation. More...
 
WidgetDesigner getDesigner ()
 Designer. More...
 
String getDesignerSelector ()
 Designer selector. More...
 
Desktop getDesktop ()
 
Point getDesktopPosition ()
 Widget position in desktop coordinates. More...
 
bool getEnabled ()
 
MousePointerFactory getFirstMousePointer ()
 First assigned mouse pointer. More...
 
Font getFont ()
 
bool getHasFocus ()
 
int getHeight ()
 Height of widget. More...
 
RangeModel getHorizontalRangeModel ()
 Horizontal range model for viewports to synchronize the horizontal scrollbar. More...
 
Widget getHoverWidget ()
 Widget the mouse hovers above or null. More...
 
Point getMinimumSizeWithBorder ()
 
Point getMinimumSizeWithBorderForHeight (int height)
 Minimum size of widget with border using reference height. More...
 
Point getMinimumSizeWithBorderForWidth (int width)
 Minimum size of widget with border for reference width. More...
 
MousePointerFactory getMousePointer ()
 Mouse pointer to use. More...
 
BorderSize getPadding ()
 Padding. More...
 
Container getParent ()
 
Point getPosition ()
 Position of the widget. More...
 
bool getProtectBackgroundCanvasCreator ()
 Protect custom set background canvas creator. More...
 
bool getProtectBorder ()
 Protect custom set border. More...
 
bool getProtectFont ()
 Protect custom set font. More...
 
bool getProtectMinimumSize ()
 Protect custom set minimumsize. More...
 
bool getProtectMousePointer ()
 Protect custom set mouse pointer. More...
 
bool getProtectPadding ()
 Protect custom set padding. More...
 
bool getProtectTextColor ()
 Protect custom set text color. More...
 
Point getRelativePosition (Container parent)
 Widget position in parent widget coordinates. More...
 
Point getScreenPosition ()
 Widget position in screen coordinates. More...
 
RectArea getScreenRectArea ()
 
Point getSetMinimumSize ()
 
Point getSize ()
 Size of the widget. More...
 
Color getTextColor ()
 Text color. More...
 
String getTitle ()
 Widget title. More...
 
Object getToolTip ()
 Tooltip or null. More...
 
float getTotalTransparency ()
 
TexMatrix2 getTransformation ()
 
float getTransparency ()
 
RangeModel getVerticalRangeModel ()
 Vertical range model for viewports to synchronize the vertical scrollbar. More...
 
bool getVisible ()
 
int getWidth ()
 Width of widget. More...
 
int getX ()
 X position of widget. More...
 
int getY ()
 Y position of widget. More...
 
bool hasParent (Container container)
 
bool isDesignerSet ()
 Custom designer is set. More...
 
bool isFullEnabled ()
 Widget and all parent widgets are enabled. More...
 
bool isMinimumSizeSet ()
 
bool isPointInside (Point position)
 
bool isTransformationSet ()
 
Widget nextFocusWidget ()
 Find next widget in the focus cycle that can grab the focus. More...
 
void notifyBorderParametersChanged ()
 
void onDispose (WidgetEvent event)
 Window is disposing. More...
 
void onFocusLost (FocusEvent event)
 Widget lost focus. More...
 
void onFocusReceived (FocusEvent event)
 Widget received focus. More...
 
void onFrameUpdate (float elapsed)
 Do frame update. More...
 
void onGamepadButtonPressed (GamepadEvent event)
 Gamepad button has been pressed. More...
 
void onGamepadButtonReleased (GamepadEvent event)
 Gamepad button has been released. More...
 
void onHidden (WidgetEvent event)
 Widget has been hidden. More...
 
void onParentStateChanged ()
 Parent state changed. More...
 
void onParentStateChanged (bool force)
 Parent state changed. More...
 
void onReposition (WidgetEvent event)
 Position changed. More...
 
void onResize (WidgetEvent event)
 Size changed. More...
 
void onSetFont ()
 
void onSetTextColor ()
 Text color changed. More...
 
void onShown (WidgetEvent event)
 Widget has been shown. More...
 
void popdownVirtualKeyboard ()
 Popdown virtual keyboard if Desktop has one assigned. More...
 
void popupVirtualKeyboard ()
 Popup virtual keyboard if Desktop has one assigned. More...
 
Widget prevFocusWidget ()
 Find previous widget in the focus cycle that can grab the focus. More...
 
void processEvent (Event event)
 
void releaseMouse ()
 
void removeDragListener (DragListener listener)
 
void removeFocusListener (FocusListener listener)
 Remove focus listener. More...
 
void removeGamepadListener (GamepadListener listener)
 Remove gamepad listener. More...
 
void removeKeyListener (KeyListener listener)
 
void removeMouseListener (MouseListener listener)
 
void removeStateChangeListener (StateChangeListener listener)
 Remove state change listener. More...
 
void removeWidgetListener (WidgetListener listener)
 Remove widget listener. More...
 
void safeDispose ()
 Safely dispose of widget. More...
 
void sendEvent (Event event)
 
void setBackgroundCanvasCreator (CanvasCreator creator)
 Set background canvas creator or null to use background color. More...
 
void setBorder (Border border)
 
void setCanFocus (bool canFocus)
 
void setClipboard (Clipboard clipboard)
 Set clipboard or null to use parent clipboard. More...
 
void setColorTransformation (ColorMatrix transformation)
 Set color transformation. More...
 
void setDesigner (WidgetDesigner designer)
 Set designer. More...
 
void setDesignerSelector (String selector)
 Set designer selector. More...
 
void setFont (Font font)
 
void setHasFocus (bool hasFocus)
 
void setHeight (int height)
 Set height of widget. More...
 
void setMinimumSize (Point size)
 
void setPadding (BorderSize padding)
 Set padding. More...
 
void setParent (Container parent)
 
void setPosition (Point position)
 Set position of widget. More...
 
void setProtectBackgroundCanvasCreator (bool protect)
 Set protect custom set background canvas creator. More...
 
void setProtectBorder (bool protect)
 Set protect custom set border. More...
 
void setProtectFont (bool protect)
 Set protect custom set font. More...
 
void setProtectMinimumSize (bool protect)
 Set protect custom set minimumsize. More...
 
void setProtectMousePointer (bool protect)
 Set protect custom set mouse pointer. More...
 
void setProtectPadding (bool protect)
 Set protect custom set padding. More...
 
void setProtectTextColor (bool protect)
 Set protect custom set text color. More...
 
void setSize (Point size)
 Set size of widget. More...
 
void setTextColor (Color color)
 Set text color. More...
 
void setToolTip (Object toolTip)
 Set tooltip or null. More...
 
void setTransformation (TexMatrix2 transformation)
 
void setTransparency (float transparency)
 
void setVisible (bool visible)
 
void setWidth (int width)
 Set width of widget. More...
 
void setX (int x)
 Set X position of widget. More...
 
void setY (int y)
 Set Y Position of widget. More...
 
void startFrameUpdater ()
 Start frame updater if not running. More...
 
void stopFrameUpdater ()
 Stop frame updater if running. More...
 
void stopRepeatEventTimer ()
 
- Public Member Functions inherited from Dragengine.ConversationSystem.ConversationPlaybackPlayerChoice
void addChoice (String text, Image image, ActionListener action)
 Add choice. More...
 

Public Attributes

int pMaxEntryWidth
 
PanelPlayerChoice pPanelPlayerChoice
 
bool pReplaceInputProcessor
 
InputProcessor pStoredInputProcessor
 
RectArea pStoredMouseArea
 
- Public Attributes inherited from Dragengine.Gui.Window
bool pActivated
 
Widget pActiveWidget
 
bool pAlwaysOnTop
 
WindowModal pBlockingWindow
 
bool pCanActivate
 
bool pCanClose
 
bool pCanMaximize
 
bool pCanMinimize
 
bool pCanMove
 
bool pCanReorder
 
bool pCanResize
 
Decoration pDecoration
 
Color pModalDarkenColor
 
bool pProtectDecoration
 
bool pProtectModalDarkenColor
 
Array pWindowListeners
 
WindowState pWindowState
 
- Public Attributes inherited from Dragengine.Gui.Container
bool pBlockLayout
 
Point pCachedMinSize
 
int pCachedMinSizeForHeightHeight
 
Point pCachedMinSizeForHeightSize
 
Point pCachedMinSizeForWidthSize
 
int pCachedMinSizeForWidthWidth
 
Array pChildren
 
bool pHasBlockedDoLayout
 
Layout pLayout
 
bool pStateChangeNotifyChildren
 
- Public Attributes inherited from Dragengine.Gui.Widget
CanvasCreator pBackgroundCanvasCreator
 
Border pBorder
 
bool pCanFocus
 
CanvasView pCanvasBackground
 
CanvasView pCanvasContent
 
CanvasView pCanvasWidget
 
Clipboard pClipboard
 
WidgetDesigner pDesigner
 
String pDesignerSelector
 
Array pDragListeners
 
bool pEnabled
 
Array pFocusListeners
 
Font pFont
 
FrameUpdater pFrameUpdater
 
Array pGamepadListeners
 
bool pHasFocus
 
bool pIsDesignerSet
 
Array pKeyListeners
 
Point pMinSize
 
Array pMouseListeners
 
MousePointerFactory pMousePointer
 
BorderSize pPadding
 
Container pParent
 
Point pPosition
 
bool pProtectBackgroundCanvasCreator
 
bool pProtectBorder
 
bool pProtectFont
 
bool pProtectMinimumSize
 
bool pProtectMousePointer
 
bool pProtectPadding
 
bool pProtectTextColor
 
RepeatKeyEventTimer pRepeatEventTimer
 
Point pSize
 
Array pStateChangeListeners
 
Color pTextColor
 
GuiTheme pTheme
 
String pThemeSelector
 
String pTitle
 
Object pToolTip
 
TexMatrix2 pTransformation
 
TranslationManager pTranslationManager
 
float pTransparency
 
bool pVisible
 
Array pWidgetListeners
 

Protected Member Functions

PanelPlayerChoice createPanelPlayerChoice ()
 Create player choice panel. More...
 
InputProcessor getStoredInputProcessor ()
 Stored input processor or null. More...
 
RectArea getStoredMouseArea ()
 Stored mouse area or null. More...
 
void hoverOverFirstOption ()
 Move mouse cursor to hover over first option. More...
 
void replaceInputProcessor ()
 Store BaseGameApp input processor and replace it with WidgetInputProcessor for desktop. More...
 
void replaceMouseArea ()
 Store mouse area of parent desktop and replace it with window boundary. More...
 
void restoreInputProcessor ()
 Restore input processor. More...
 
void restoreMouseArea ()
 Restore mouse area. More...
 
void setStoredInputProcessor (InputProcessor inputProcessor)
 Set stored input processor or null. More...
 
- Protected Member Functions inherited from Dragengine.Gui.Window
void setDecorationFromDesigner ()
 Set decoration from designer if not protected. More...
 
void updateCanvasGeometry ()
 Update canvas position and size. More...
 
- Protected Member Functions inherited from Dragengine.Gui.Widget
WidgetDesigner getDesignerFromTheme ()
 Get designer from gui theme. More...
 
void updateCanvasBackground ()
 Update background canvas content. More...
 

Detailed Description

Display list of choices for the player to select one from.

The choice is done asynchronously so the game scripts continue running. Once an option is selected a user provided ActionListener is triggered. The choices compose of a text and an optional image. The layout is determined by the used layout object.

Upon starting the player choice the window checks if the parent desktop mouse pointer is visible or not.

Mouse pointer is typically visible on games requiring the player to interact with the game by clicking on elements. In this case the player also clicks on the presented choice options to select them. By using GuiTheme styling hovering can be used to aid the player.

Mouse pointer is typically invisible on games using a first person type interaction. In this case the player chooses the presented choice options a bit differently. The mouse pointer is placed on the first choice option. When moving the mouse or pressing direction keys the mouse pointer is shifted over the center of the next choice option. By clicking the mouse button the hovered over choice is selected. Because the mouse pointer is not visible using GuiTheme selectors to do appropriate hovering is required otherwise the player does not know what option is the selected one.

By default the window captures the input processor. Upon starting the player choice the input processor on the BaseGameApp instance is stored and replaced by a widget input processor for parent desktop. Upon finishing the player choice the stored input processor is put back into BaseGameApp. This is required if the BaseGameApp uses a BindingInputProcess otherwise the player is unable to interact and finish the choice. If you are using already the desktop input processor for your game then there is no need to capture the input processor. Actually it could be looking strange if doing so. In this case disable the capturing. If you do not use BaseGameApp overwrite the replaceInputProcessor() and restoreInputProcessor() method.

This behavior can be overwritten if desired.

Implements ConversationPlaybackPlayerChoice so the window can be directly used as player choice interface by a conversation playback if required.

Member Function Documentation

◆ addChoice() [1/2]

void Dragengine.Gui.WindowPlayerChoice.addChoice ( String  text,
ActionListener  action 
)

◆ addChoice() [2/2]

void Dragengine.Gui.WindowPlayerChoice.addChoice ( String  text,
Image  image,
ActionListener  action 
)

Add choice.

◆ createPanelPlayerChoice()

PanelPlayerChoice Dragengine.Gui.WindowPlayerChoice.createPanelPlayerChoice ( )
protected

Create player choice panel.

◆ endChoosing()

void Dragengine.Gui.WindowPlayerChoice.endChoosing ( )

End player choosing.

This hides the choices. Overwrite to if you want to do an end choosing animation. The default implementation hides the window.

Implements Dragengine.ConversationSystem.ConversationPlaybackPlayerChoice.

◆ getMaxEntryWidth()

int Dragengine.Gui.WindowPlayerChoice.getMaxEntryWidth ( )

Maximum entry width.

◆ getReplaceInputProcessor()

bool Dragengine.Gui.WindowPlayerChoice.getReplaceInputProcessor ( )

Replace input processor while player choice is in progress.

◆ getStoredInputProcessor()

InputProcessor Dragengine.Gui.WindowPlayerChoice.getStoredInputProcessor ( )
protected

Stored input processor or null.

◆ getStoredMouseArea()

RectArea Dragengine.Gui.WindowPlayerChoice.getStoredMouseArea ( )
protected

Stored mouse area or null.

◆ hoverOverFirstOption()

void Dragengine.Gui.WindowPlayerChoice.hoverOverFirstOption ( )
protected

Move mouse cursor to hover over first option.

◆ new()

WindowPlayerChoice Dragengine.Gui.WindowPlayerChoice.new ( Desktop  desktop)

Create player choice box.

Window is initially hidden.

◆ removeAllChoices()

void Dragengine.Gui.WindowPlayerChoice.removeAllChoices ( )

◆ replaceInputProcessor()

void Dragengine.Gui.WindowPlayerChoice.replaceInputProcessor ( )
protected

Store BaseGameApp input processor and replace it with WidgetInputProcessor for desktop.

◆ replaceMouseArea()

void Dragengine.Gui.WindowPlayerChoice.replaceMouseArea ( )
protected

Store mouse area of parent desktop and replace it with window boundary.

◆ restoreInputProcessor()

void Dragengine.Gui.WindowPlayerChoice.restoreInputProcessor ( )
protected

Restore input processor.

Replaces input processor in BaseGameApp with the previously stored input processor.

◆ restoreMouseArea()

void Dragengine.Gui.WindowPlayerChoice.restoreMouseArea ( )
protected

Restore mouse area.

Replaces mouse area in parent desktop with stored mouse area.

◆ setMaxEntryWidth()

void Dragengine.Gui.WindowPlayerChoice.setMaxEntryWidth ( int  width)

Set maximum entry width.

◆ setReplaceInputProcessor()

void Dragengine.Gui.WindowPlayerChoice.setReplaceInputProcessor ( bool  restoreInputProcessor)

Set to replace input processor while player choice is in progress.

◆ setStoredInputProcessor()

void Dragengine.Gui.WindowPlayerChoice.setStoredInputProcessor ( InputProcessor  inputProcessor)
protected

Set stored input processor or null.

◆ setStoredMouseArea()

void Dragengine.Gui.WindowPlayerChoice.setStoredMouseArea ( RectArea  mouseArea)

Set stored mouse area or null.

◆ startChoosing()

void Dragengine.Gui.WindowPlayerChoice.startChoosing ( )

Start player choosing.

Shows the choices to the player. Overwrite if you want to do a begin choosing animation. The default implementation shows the window centered on screen, shows it and moves it to the top. If there are no options an exception is thrown.

Implements Dragengine.ConversationSystem.ConversationPlaybackPlayerChoice.

Member Data Documentation

◆ pMaxEntryWidth

int Dragengine.Gui.WindowPlayerChoice.pMaxEntryWidth

◆ pPanelPlayerChoice

PanelPlayerChoice Dragengine.Gui.WindowPlayerChoice.pPanelPlayerChoice

◆ pReplaceInputProcessor

bool Dragengine.Gui.WindowPlayerChoice.pReplaceInputProcessor

◆ pStoredInputProcessor

InputProcessor Dragengine.Gui.WindowPlayerChoice.pStoredInputProcessor

◆ pStoredMouseArea

RectArea Dragengine.Gui.WindowPlayerChoice.pStoredMouseArea

The documentation for this class was generated from the following file: