Drag[en]gine Script Module DragonScript  1.21
Dragengine.Gui.WindowGameWorld Class Reference

Window running a GameWorld. More...

Inheritance diagram for Dragengine.Gui.WindowGameWorld:
Dragengine.Gui.Window Dragengine.Gui.Container Dragengine.Gui.Widget

Classes

class  Loader
 Game loader for use with WindowGameWorld. More...
 

Public Member Functions

Vector backProject (MouseEvent event)
 Back project position into 3d world. More...
 
Vector backProject (Point position)
 Back project position into 3d world. More...
 
void dispose ()
 Dispose of Widget. More...
 
bool getActivateMicrophone ()
 Activate microphone if game world is set. More...
 
Camera getCamera ()
 Game camera. More...
 
CameraDirector getCameraDirector ()
 Camera directory or null. More...
 
Console getConsole ()
 Console object. More...
 
GameWorld getGameWorld ()
 Game world. More...
 
Microphone getMicrophone ()
 Microphone to hear sound. More...
 
Panel getPanelBorder ()
 Panel with BorderLayout containing world render content. More...
 
Panel getPanelStack ()
 Panel with StackLayout containing world render. More...
 
bool getUpdateCameraDirector ()
 Update camera director on frame updates. More...
 
bool getUpdateGameWorld ()
 Update game world on frame updates. More...
 
WorldRenderer getWorldRenderer ()
 World renderer. More...
 
WindowGameWorld new ()
 Create screen sized window using BaseGameApp console. More...
 
WindowGameWorld new (Console console)
 Create screen sized window. More...
 
void onDesignerSelectorChanged ()
 Designer selector changed. More...
 
void onFrameUpdate (float elapsed)
 Update game world every frame update if present. More...
 
void onGameWorldChanged ()
 Game world changed. More...
 
Point project (DVector position)
 Project point from 3d world. More...
 
void setActivateMicrophone (bool activateMicrophone)
 Set if microphone is activated if game world is set. More...
 
void setCameraDirector (CameraDirector director)
 Set camera directory or null. More...
 
void setGameWorld (GameWorld gameWorld)
 Set game world or null to remove. More...
 
void setGameWorld (GameWorld gameWorld, bool dispose)
 Set game world or null to remove. More...
 
void setUpdateCameraDirector (bool update)
 Set update camera director on frame updates. More...
 
void setUpdateGameWorld (bool update)
 Set update game world on frame updates. More...
 
- Public Member Functions inherited from Dragengine.Gui.Window
void activeWidgetGrabFocus ()
 
void addWindowListener (WindowListener listener)
 Add window listener. More...
 
void becomeBackgroundWindow ()
 Set window to act as a non-interactive background window. More...
 
void centerWindow ()
 Move window to the center of the parent desktop. More...
 
void close ()
 Close window. More...
 
void fitToContent ()
 Fit window size to content size. More...
 
bool getActivated ()
 Window is activated. More...
 
Widget getActiveWidget ()
 Active widget or null if there is none. More...
 
bool getAlwaysOnTop ()
 Window is always on top of all others. More...
 
WindowModal getBlockingWindow ()
 Modal window blocking this window or null. More...
 
bool getCanActivate ()
 Window can be activated. More...
 
bool getCanClose ()
 Window can be closed. More...
 
bool getCanMaximize ()
 Window can be maximized. More...
 
bool getCanMinimize ()
 Window can be minimized. More...
 
bool getCanMove ()
 Window can be moved. More...
 
bool getCanReorder ()
 Window can be reordered. More...
 
bool getCanResize ()
 Window can be resized. More...
 
Decoration getDecoration ()
 Decoration of window. More...
 
BorderSize getDecorationSize ()
 Get decoration size. More...
 
Color getModalDarkenColor ()
 Darkening color while modal window is in use. More...
 
bool getProtectDecoration ()
 Protect custom set decoration. More...
 
bool getProtectModalDarkenColor ()
 Protect custom set modal window darkening color. More...
 
Window getTopBlockingWindow ()
 Get top most blocking window or null. More...
 
Window getWindow ()
 Window or null if this widget is not part of a window. More...
 
Point getWindowPosition ()
 Widget position in window coordinates. More...
 
WindowState getWindowState ()
 Window state. More...
 
void grabFocus ()
 Grab the focus if possible. More...
 
void moveAbove (Window window)
 Move window right above the given window. More...
 
void moveBelow (Window window)
 Move window right below the given window. More...
 
void moveToBottom ()
 Move window to the bottom. More...
 
void moveToTop ()
 Move window to the top. More...
 
Window new (int x, int y, int width, int height)
 Create window with the given geometry. More...
 
Window new (Point position, Point size)
 Create window with the given geometry. More...
 
Widget nextFocusWidgetAfter (Widget widget)
 Find next widget in the focus cycle that can grab the focus. More...
 
void onDesignerChanged ()
 Designer changed. More...
 
void onDesktopResized ()
 Desktop size changed. More...
 
void onGuiThemeChanged ()
 Gui theme changed. More...
 
void onMaximized (WindowEvent event)
 Window has been maximized. More...
 
void onMinimized (WindowEvent event)
 Window has been minimized. More...
 
void onTranslationChanged ()
 Translation manager or active language pack changed. More...
 
Widget prevFocusWidgetAfter (Widget widget)
 Find previous widget in the focus cycle that can grab the focus. More...
 
void removeWindowListener (WindowListener listener)
 Remove window listener. More...
 
void requestGrabFocus (Widget widget)
 Request to focus the specified widget. More...
 
void sendEventToListeners (Event event, bool sendToParent)
 Send event to all appropriate listeners for events of its kind. More...
 
void setActivated (bool activated)
 Set if window is activated. More...
 
void setActiveWidget (Widget widget)
 Set active widget. More...
 
void setAlwaysOnTop (bool alwaysOnTop)
 Set if window is always on top of all others. More...
 
void setBlockingWindow (WindowModal window)
 Set modal window blocking this window or null. More...
 
void setCanActivate (bool canActivate)
 Set if window can be activated. More...
 
void setCanClose (bool canClose)
 Set if window can be closed. More...
 
void setCanMaximize (bool canMaximize)
 Set if window can be maximized. More...
 
void setCanMinimize (bool canMinimize)
 Set if window can be minimized. More...
 
void setCanMove (bool canMove)
 Set if window can be moved. More...
 
void setCanReorder (bool canReorder)
 Set if window can be reordered. More...
 
void setCanResize (bool canResize)
 Set window can be resized. More...
 
void setDecoration (Decoration decoration)
 Set decoration of window. More...
 
void setModalDarkenColor (Color color)
 Set darkening color while modal window is in use. More...
 
void setProtectDecoration (bool protect)
 Set protect custom set decoration. More...
 
void setProtectModalDarkenColor (bool protect)
 Set protect custom set modal window darkening color. More...
 
void setTitle (String title)
 Set window title. More...
 
void setWindowState (WindowState state)
 Set window state. More...
 
- Public Member Functions inherited from Dragengine.Gui.Container
void addWidget (Widget widget)
 
void addWidget (Widget widget, Object settings)
 
bool allowsChildGrabFocus ()
 
void doLayout ()
 
Widget findFocusableWidget ()
 
Widget findLastFocusableWidget ()
 
Widget findWidget (Block ablock)
 Find widget using block or null if not found. More...
 
int getContainerHeight ()
 
Point getContainerSize ()
 
int getContainerWidth ()
 
bool getHasBlockedDoLayout ()
 doLayout calls happened during runWhileBlockingLayout. More...
 
Layout getLayout ()
 
Point getMinimumSize ()
 
Point getMinimumSizeForHeight (int height)
 Minimum size of widget using reference widget height and variable width. More...
 
Point getMinimumSizeForWidth (int width)
 Minimum size of widget using reference widget width and variable height. More...
 
bool getStateChangeNotifyChildren ()
 Notify children if state changed. More...
 
Widget getWidget (int index)
 
Widget getWidgetAt (Point position)
 Widget at coordinates or null if not found. More...
 
int getWidgetCount ()
 
void giveUpFocus ()
 
bool hasFocusWidget ()
 Focus widget is inside container somewhere. More...
 
bool hasWidget (Widget widget)
 
int indexOfWidget (Widget widget)
 
Object injectWidget (Object injectValue, Block ablock)
 Process value visiting widgets using block. More...
 
bool isChildVisible (Widget child)
 
bool isMouseInside ()
 Mouse is hovering over this widget. More...
 
void layoutParent ()
 
void moveWidget (Widget widget, int newPosition)
 
Container new (Layout layout)
 Create container with layout. More...
 
Container new (Layout layout, Block blockAddContent)
 Create container with layout calling block to add content. More...
 
void onPaddingChanged ()
 Padding changed. More...
 
void onStateChanged (StateChangeEvent event)
 State changed. More...
 
void removeAllWidgets ()
 Remove and dispose all widgets. More...
 
void removeWidget (Widget widget)
 Remove widget without disposing. More...
 
bool requestCaptureMouse (Widget widget)
 
bool requestReleaseMouse (Widget widget)
 
void runWhileBlockingLayout (Block ablock)
 Run block while layouting is blocked. More...
 
void setEnabled (bool enabled)
 
void setHasBlockedDoLayout (bool hasBlockedDoLayout)
 Set if doLayout calls happened during runWhileBlockingLayout. More...
 
void setLayout (Layout layout)
 
void setMousePointer (MousePointerFactory mousePointer)
 Set mouse pointer to use. More...
 
void setStateChangeNotifyChildren (bool notify)
 Set to notify children if state changed. More...
 
- Public Member Functions inherited from Dragengine.Gui.Widget
void addDragListener (DragListener listener)
 
void addFocusListener (FocusListener listener)
 Add focus listener. More...
 
void addGamepadListener (GamepadListener listener)
 Add gamepad listener. More...
 
void addKeyListener (KeyListener listener)
 
void addMouseListener (MouseListener listener)
 
void addStateChangeListener (StateChangeListener listener)
 Add state change listener. More...
 
void addWidgetListener (WidgetListener listener)
 Add widget listener. More...
 
bool canGrabFullFocus ()
 
void captureMouse ()
 
void design ()
 Design widget using WidgetDesigner. More...
 
CanvasCreator getBackgroundCanvasCreator ()
 Background canvas creator or null to use background color. More...
 
Border getBorder ()
 
BorderSize getBorderSize ()
 
RectArea getBoundary ()
 Rectangulare boundary of the widget. More...
 
RectArea getBoundaryWithBorder ()
 Rectangulare boundary of the widget including border. More...
 
bool getCanFocus ()
 
CanvasView getCanvasBackground ()
 
CanvasView getCanvasContent ()
 
CanvasView getCanvasWidget ()
 
Clipboard getClipboard ()
 Clipboard or null to use parent clipboard. More...
 
ColorMatrix getColorTransformation ()
 Color transformation. More...
 
WidgetDesigner getDesigner ()
 Designer. More...
 
String getDesignerSelector ()
 Designer selector. More...
 
Desktop getDesktop ()
 
Point getDesktopPosition ()
 Widget position in desktop coordinates. More...
 
bool getEnabled ()
 
MousePointerFactory getFirstMousePointer ()
 First assigned mouse pointer. More...
 
Font getFont ()
 
bool getHasFocus ()
 
int getHeight ()
 Height of widget. More...
 
RangeModel getHorizontalRangeModel ()
 Horizontal range model for viewports to synchronize the horizontal scrollbar. More...
 
Widget getHoverWidget ()
 Widget the mouse hovers above or null. More...
 
Point getMinimumSizeWithBorder ()
 
Point getMinimumSizeWithBorderForHeight (int height)
 Minimum size of widget with border using reference height. More...
 
Point getMinimumSizeWithBorderForWidth (int width)
 Minimum size of widget with border for reference width. More...
 
MousePointerFactory getMousePointer ()
 Mouse pointer to use. More...
 
BorderSize getPadding ()
 Padding. More...
 
Container getParent ()
 
Point getPosition ()
 Position of the widget. More...
 
bool getProtectBackgroundCanvasCreator ()
 Protect custom set background canvas creator. More...
 
bool getProtectBorder ()
 Protect custom set border. More...
 
bool getProtectFont ()
 Protect custom set font. More...
 
bool getProtectMinimumSize ()
 Protect custom set minimumsize. More...
 
bool getProtectMousePointer ()
 Protect custom set mouse pointer. More...
 
bool getProtectPadding ()
 Protect custom set padding. More...
 
bool getProtectTextColor ()
 Protect custom set text color. More...
 
Point getRelativePosition (Container parent)
 Widget position in parent widget coordinates. More...
 
Point getScreenPosition ()
 Widget position in screen coordinates. More...
 
RectArea getScreenRectArea ()
 
Point getSetMinimumSize ()
 
Point getSize ()
 Size of the widget. More...
 
Color getTextColor ()
 Text color. More...
 
String getTitle ()
 Widget title. More...
 
Object getToolTip ()
 Tooltip or null. More...
 
float getTotalTransparency ()
 
TexMatrix2 getTransformation ()
 
float getTransparency ()
 
RangeModel getVerticalRangeModel ()
 Vertical range model for viewports to synchronize the vertical scrollbar. More...
 
bool getVisible ()
 
int getWidth ()
 Width of widget. More...
 
int getX ()
 X position of widget. More...
 
int getY ()
 Y position of widget. More...
 
bool hasParent (Container container)
 
bool isDesignerSet ()
 Custom designer is set. More...
 
bool isFullEnabled ()
 Widget and all parent widgets are enabled. More...
 
bool isMinimumSizeSet ()
 
bool isPointInside (Point position)
 
bool isTransformationSet ()
 
Widget nextFocusWidget ()
 Find next widget in the focus cycle that can grab the focus. More...
 
void notifyBorderParametersChanged ()
 
void onDispose (WidgetEvent event)
 Window is disposing. More...
 
void onFocusLost (FocusEvent event)
 Widget lost focus. More...
 
void onFocusReceived (FocusEvent event)
 Widget received focus. More...
 
void onGamepadButtonPressed (GamepadEvent event)
 Gamepad button has been pressed. More...
 
void onGamepadButtonReleased (GamepadEvent event)
 Gamepad button has been released. More...
 
void onHidden (WidgetEvent event)
 Widget has been hidden. More...
 
void onParentStateChanged ()
 Parent state changed. More...
 
void onParentStateChanged (bool force)
 Parent state changed. More...
 
void onReposition (WidgetEvent event)
 Position changed. More...
 
void onResize (WidgetEvent event)
 Size changed. More...
 
void onSetFont ()
 
void onSetTextColor ()
 Text color changed. More...
 
void onShown (WidgetEvent event)
 Widget has been shown. More...
 
void popdownVirtualKeyboard ()
 Popdown virtual keyboard if Desktop has one assigned. More...
 
void popupVirtualKeyboard ()
 Popup virtual keyboard if Desktop has one assigned. More...
 
Widget prevFocusWidget ()
 Find previous widget in the focus cycle that can grab the focus. More...
 
void processEvent (Event event)
 
void releaseMouse ()
 
void removeDragListener (DragListener listener)
 
void removeFocusListener (FocusListener listener)
 Remove focus listener. More...
 
void removeGamepadListener (GamepadListener listener)
 Remove gamepad listener. More...
 
void removeKeyListener (KeyListener listener)
 
void removeMouseListener (MouseListener listener)
 
void removeStateChangeListener (StateChangeListener listener)
 Remove state change listener. More...
 
void removeWidgetListener (WidgetListener listener)
 Remove widget listener. More...
 
void safeDispose ()
 Safely dispose of widget. More...
 
void sendEvent (Event event)
 
void setBackgroundCanvasCreator (CanvasCreator creator)
 Set background canvas creator or null to use background color. More...
 
void setBorder (Border border)
 
void setCanFocus (bool canFocus)
 
void setClipboard (Clipboard clipboard)
 Set clipboard or null to use parent clipboard. More...
 
void setColorTransformation (ColorMatrix transformation)
 Set color transformation. More...
 
void setDesigner (WidgetDesigner designer)
 Set designer. More...
 
void setDesignerSelector (String selector)
 Set designer selector. More...
 
void setFont (Font font)
 
void setHasFocus (bool hasFocus)
 
void setHeight (int height)
 Set height of widget. More...
 
void setMinimumSize (Point size)
 
void setPadding (BorderSize padding)
 Set padding. More...
 
void setParent (Container parent)
 
void setPosition (Point position)
 Set position of widget. More...
 
void setProtectBackgroundCanvasCreator (bool protect)
 Set protect custom set background canvas creator. More...
 
void setProtectBorder (bool protect)
 Set protect custom set border. More...
 
void setProtectFont (bool protect)
 Set protect custom set font. More...
 
void setProtectMinimumSize (bool protect)
 Set protect custom set minimumsize. More...
 
void setProtectMousePointer (bool protect)
 Set protect custom set mouse pointer. More...
 
void setProtectPadding (bool protect)
 Set protect custom set padding. More...
 
void setProtectTextColor (bool protect)
 Set protect custom set text color. More...
 
void setSize (Point size)
 Set size of widget. More...
 
void setTextColor (Color color)
 Set text color. More...
 
void setToolTip (Object toolTip)
 Set tooltip or null. More...
 
void setTransformation (TexMatrix2 transformation)
 
void setTransparency (float transparency)
 
void setVisible (bool visible)
 
void setWidth (int width)
 Set width of widget. More...
 
void setX (int x)
 Set X position of widget. More...
 
void setY (int y)
 Set Y Position of widget. More...
 
void startFrameUpdater ()
 Start frame updater if not running. More...
 
void stopFrameUpdater ()
 Stop frame updater if running. More...
 
void stopRepeatEventTimer ()
 

Protected Member Functions

void createContent ()
 Create window content. More...
 
- Protected Member Functions inherited from Dragengine.Gui.Window
void setDecorationFromDesigner ()
 Set decoration from designer if not protected. More...
 
void updateCanvasGeometry ()
 Update canvas position and size. More...
 
- Protected Member Functions inherited from Dragengine.Gui.Widget
WidgetDesigner getDesignerFromTheme ()
 Get designer from gui theme. More...
 
void updateCanvasBackground ()
 Update background canvas content. More...
 

Additional Inherited Members

- Public Attributes inherited from Dragengine.Gui.Window
bool pActivated
 
Widget pActiveWidget
 
bool pAlwaysOnTop
 
WindowModal pBlockingWindow
 
bool pCanActivate
 
bool pCanClose
 
bool pCanMaximize
 
bool pCanMinimize
 
bool pCanMove
 
bool pCanReorder
 
bool pCanResize
 
Decoration pDecoration
 
Color pModalDarkenColor
 
bool pProtectDecoration
 
bool pProtectModalDarkenColor
 
Array pWindowListeners
 
WindowState pWindowState
 
- Public Attributes inherited from Dragengine.Gui.Container
bool pBlockLayout
 
Point pCachedMinSize
 
int pCachedMinSizeForHeightHeight
 
Point pCachedMinSizeForHeightSize
 
Point pCachedMinSizeForWidthSize
 
int pCachedMinSizeForWidthWidth
 
Array pChildren
 
bool pHasBlockedDoLayout
 
Layout pLayout
 
bool pStateChangeNotifyChildren
 
- Public Attributes inherited from Dragengine.Gui.Widget
CanvasCreator pBackgroundCanvasCreator
 
Border pBorder
 
bool pCanFocus
 
CanvasView pCanvasBackground
 
CanvasView pCanvasContent
 
CanvasView pCanvasWidget
 
Clipboard pClipboard
 
WidgetDesigner pDesigner
 
String pDesignerSelector
 
Array pDragListeners
 
bool pEnabled
 
Array pFocusListeners
 
Font pFont
 
FrameUpdater pFrameUpdater
 
Array pGamepadListeners
 
bool pHasFocus
 
bool pIsDesignerSet
 
Array pKeyListeners
 
Point pMinSize
 
Array pMouseListeners
 
MousePointerFactory pMousePointer
 
BorderSize pPadding
 
Container pParent
 
Point pPosition
 
bool pProtectBackgroundCanvasCreator
 
bool pProtectBorder
 
bool pProtectFont
 
bool pProtectMinimumSize
 
bool pProtectMousePointer
 
bool pProtectPadding
 
bool pProtectTextColor
 
RepeatKeyEventTimer pRepeatEventTimer
 
Point pSize
 
Array pStateChangeListeners
 
Color pTextColor
 
GuiTheme pTheme
 
String pThemeSelector
 
String pTitle
 
Object pToolTip
 
TexMatrix2 pTransformation
 
TranslationManager pTranslationManager
 
float pTransparency
 
bool pVisible
 
Array pWidgetListeners
 

Detailed Description

Window running a GameWorld.

Simple way to run a game world. All you need to do is subclassing WindowGameWorld.Loader load and assign a game world to the widget. If a game world is present it is updated every frame update. Optionally the updating of the game world and camera director can be individually disabled. This can be used for example to pause the game world processing or to show a main menu without consuming processing time.

The panel contains a WorldRenderer widget showing the content of a GameWorld object if present. The game world is loaded using a subclass of GameWorldLoader. For convenience the class WindowGameWorld.Loader provides support of updating the WindowGameWorld once finished. The most simple solution is to subclass WindowGameWorld.Loader instead of GameWorldLoader.

A CameraDirector can be set to operate the camera and microphone resource. This is the preferred way since it allows to easily change the directory taking control of these resources without having to worry about all Typically you use ElementCameraDirector to handle camera and microphone relative to a player actor and ConversationCameraDirector to play back conversations.

Window can be styled using designer named "WindowGameWorld". The default style makes the window borderless with no mouse pointer suitable for full screen use.

Version 1.12

The layout is enhanced like this to allow for more possibilities:

The window stack layout allows to stack widgets over the world render panels which should cover the entire window. Typically these are UI widgets not directly interacting with the world renderer panel content.

The getPanelBorder() allows to add UI widgets at the borders of the window to create the UI layouts typically used for games where the world renderer is part of a UI interface the player interacts with (hence not first person shooter type games). Using this panel makes the world renderer and widgets stacked over it to occupy the empty space.

The getPanelStack() allows to add stack widgets over the world renderer itself. These widgets have the same size as the world renderer in contrary to being added to the window itself. This is useful for adding widgets that should only cover the world renderer like targeting reticules or damage indicators.

Member Function Documentation

◆ backProject() [1/2]

Vector Dragengine.Gui.WindowGameWorld.backProject ( MouseEvent  event)

Back project position into 3d world.

Version
1.7

Event can originate from any widget inside the window. The event position is converted to world renderer coordinate system before calling backProject on world renderer.

◆ backProject() [2/2]

Vector Dragengine.Gui.WindowGameWorld.backProject ( Point  position)

Back project position into 3d world.

Version
1.7

◆ createContent()

void Dragengine.Gui.WindowGameWorld.createContent ( )
protected

Create window content.

Called during constructor. Sets StackLayout as window layout and adds getWorldRenderer() as only widget.

◆ dispose()

void Dragengine.Gui.WindowGameWorld.dispose ( )

Dispose of Widget.

Reimplemented from Dragengine.Gui.Window.

◆ getActivateMicrophone()

bool Dragengine.Gui.WindowGameWorld.getActivateMicrophone ( )

Activate microphone if game world is set.

◆ getCamera()

Camera Dragengine.Gui.WindowGameWorld.getCamera ( )

Game camera.

◆ getCameraDirector()

CameraDirector Dragengine.Gui.WindowGameWorld.getCameraDirector ( )

Camera directory or null.

◆ getConsole()

Console Dragengine.Gui.WindowGameWorld.getConsole ( )

Console object.

◆ getGameWorld()

GameWorld Dragengine.Gui.WindowGameWorld.getGameWorld ( )

Game world.

◆ getMicrophone()

Microphone Dragengine.Gui.WindowGameWorld.getMicrophone ( )

Microphone to hear sound.

◆ getPanelBorder()

Panel Dragengine.Gui.WindowGameWorld.getPanelBorder ( )

Panel with BorderLayout containing world render content.

Version
1.12

Allows to add UI widgets at the borders of the window to create the UI layouts typically used for games where the world renderer is part of a UI interface the player interacts with (hence not first person shooter type games). Using this panel makes the world renderer and widgets stacked over it to occupy the empty space.

◆ getPanelStack()

Panel Dragengine.Gui.WindowGameWorld.getPanelStack ( )

Panel with StackLayout containing world render.

Version
1.12

Allows to add stack widgets over the world renderer itself. These widgets have the same size as the world renderer in contrary to being added to the window itself. This is useful for adding widgets that should only cover the world renderer like targeting reticules or damage indicators.

◆ getUpdateCameraDirector()

bool Dragengine.Gui.WindowGameWorld.getUpdateCameraDirector ( )

Update camera director on frame updates.

◆ getUpdateGameWorld()

bool Dragengine.Gui.WindowGameWorld.getUpdateGameWorld ( )

Update game world on frame updates.

◆ getWorldRenderer()

WorldRenderer Dragengine.Gui.WindowGameWorld.getWorldRenderer ( )

World renderer.

◆ new() [1/2]

WindowGameWorld Dragengine.Gui.WindowGameWorld.new ( )

Create screen sized window using BaseGameApp console.

Reimplemented from Dragengine.Gui.Window.

◆ new() [2/2]

WindowGameWorld Dragengine.Gui.WindowGameWorld.new ( Console  console)

Create screen sized window.

◆ onDesignerSelectorChanged()

void Dragengine.Gui.WindowGameWorld.onDesignerSelectorChanged ( )

Designer selector changed.

Updates world renderer widget designer selector to "WorldRenderer.{selector}".

Reimplemented from Dragengine.Gui.Window.

◆ onFrameUpdate()

void Dragengine.Gui.WindowGameWorld.onFrameUpdate ( float  elapsed)

Update game world every frame update if present.

Parameters
elapsedElapsed time as reported by Engine.getElapsedTime().

Reimplemented from Dragengine.Gui.Widget.

◆ onGameWorldChanged()

void Dragengine.Gui.WindowGameWorld.onGameWorldChanged ( )

Game world changed.

◆ project()

Point Dragengine.Gui.WindowGameWorld.project ( DVector  position)

Project point from 3d world.

Version
1.7

◆ setActivateMicrophone()

void Dragengine.Gui.WindowGameWorld.setActivateMicrophone ( bool  activateMicrophone)

Set if microphone is activated if game world is set.

◆ setCameraDirector()

void Dragengine.Gui.WindowGameWorld.setCameraDirector ( CameraDirector  director)

Set camera directory or null.

Deactivates the old camera director if present and unsets camera and microphone. Activates the new camera if present and sets camera and microphone.

Updates the camera director once if updating camera director is enabled

◆ setGameWorld() [1/2]

void Dragengine.Gui.WindowGameWorld.setGameWorld ( GameWorld  gameWorld)

Set game world or null to remove.

The old game world is disposed of if present. If disposing causes exceptions the error is logged and the game world discarded.

This is the same as calling setGameWorld(gameWorld, true).

Calls onGameWorldChanged() hoock method if the game world changed.

◆ setGameWorld() [2/2]

void Dragengine.Gui.WindowGameWorld.setGameWorld ( GameWorld  gameWorld,
bool  dispose 
)

Set game world or null to remove.

If dispose is true the old game world is disposed of if present. If disposing causes exceptions the error is logged and the game world discarded.

If dispose is false the caller is responsible to dispose of the game world at the appropriate time. This can be used for games using multiple game worlds they switch between disposing them at game exit time.

Calls onGameWorldChanged() hoock method if the game world changed.

◆ setUpdateCameraDirector()

void Dragengine.Gui.WindowGameWorld.setUpdateCameraDirector ( bool  update)

Set update camera director on frame updates.

◆ setUpdateGameWorld()

void Dragengine.Gui.WindowGameWorld.setUpdateGameWorld ( bool  update)

Set update game world on frame updates.


The documentation for this class was generated from the following file: