Drag[en]gine Script Module DragonScript
1.21
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Conversation playback for use with BaseGameApp. More...
Classes | |
interface | ConversationCommand |
Conversation command. More... | |
interface | ConversationCondition |
Conversation condition. More... | |
class | Factory |
Factory for loading. More... | |
Public Member Functions | |
void | addActor (BaseActor actor, StringID alias) |
Add actor. More... | |
void | addActor (ECBehaviorConversationActor.Instance actor, StringID alias) |
Add actor. More... | |
void | addCommand (String name, ConversationCommand command) |
Add command replacing command with same name if present. More... | |
void | addCondition (String name, ConversationCondition condition) |
Add condition replacing condition with same name if present. More... | |
void | addPlayerActor () |
Add actor controlled by player with alias "player". More... | |
void | addPlayerActor (StringID alias) |
Add actor controlled by player. More... | |
bool | conditionGameCommand (String command) |
Game condition command send by the conversation script. More... | |
ConversationCoordSystem | createConversationCoordSystem (StringID id) |
Create coordinate system matching conversation identifier. More... | |
void | dispose () |
Dispose of conversation playback. More... | |
bool | evaluateCondition (Array arguments) |
Game condition command send by the conversation script. More... | |
void | gameCommand (String command) |
Game command send by the conversation script. More... | |
int | getCommandCount () |
Count of conversation commands. More... | |
ConversationCommand | getCommandNamed (String name) |
Named command or null if absent. More... | |
Array | getCommandNames () |
Supported command names as Array of String. More... | |
CommandLineParser | getCommandParser () |
Command parser. More... | |
int | getConditionCount () |
Count of conversation condition. More... | |
ConversationCondition | getConditionNamed (String name) |
Named condition or null if absent. More... | |
Array | getConditionNames () |
Supported condition names as Array of String. More... | |
InputProcessor | getInputProcessor () |
Input processor or null to not change. More... | |
ECBehaviorPlayerControllable.Tracker | getPlayerControlledActor () |
Player controlled actor. More... | |
TSTriggerTable | getTriggerTable () |
Trigger table to use. More... | |
ConversationActor | loadConversationActor (StringID id) |
Get actor matching conversation identifier. More... | |
BaseConversationPlayback | new (Conversation conversation) |
Create conversation playback. More... | |
BaseConversationPlayback | new (Conversation conversation, ECBehaviorPlayerControllable.Tracker playerControlledActor) |
Create conversation playback. More... | |
BaseConversationPlayback | new (PersistencyEnvironment env, FileReader reader) |
Read from file. More... | |
void | onConversationStarted () |
Conversation started hook method. More... | |
void | onConversationStopped () |
Conversation stopped hook method. More... | |
String | persistencyFactoryName () |
Name of PersistencyFactory required to load object from file. More... | |
void | runCommand (Array arguments) |
Game command send by the conversation script. More... | |
void | setCommandParser (CommandLineParser parser) |
Set command parser. More... | |
void | setInputProcessor (InputProcessor inputProcessor) |
Set input processor or null to not change. More... | |
void | setTopic (String idTopicGroup, String idTopic) |
Set conversation topic. More... | |
Public Member Functions inherited from Dragengine.ConversationSystem.ConversationPlayback | |
void | addActor (ConversationActor actor, StringID alias) |
Add actor with alias if absent. More... | |
void | addCoordSystem (ConversationCoordSystem coordSystem, StringID alias) |
Add coordinate system with alias if absent. More... | |
void | addListener (ConversationPlaybackListener listener) |
Add listener. More... | |
void | changeMusic (String music) |
Switch music. More... | |
void | forEachCoordSystem (Block ablock) |
Visit coordinate systems with block with parameter ConversationCoordSystem. More... | |
ConversationActor | getActorAt (int index) |
Actor by index. More... | |
int | getActorCount () |
Number of actors. More... | |
ConversationActor | getActorMatching (StringID id) |
Actor with ID or number or null if absent. More... | |
ConversationCameraDirector | getCameraDirector () |
Camera director or null. More... | |
ConversationCoordSystem | getCoordSystemByID (StringID id) |
Coordinate system with ID or <em null if absent. More... | |
int | getCoordSystemCount () |
Number of coordinate systems. More... | |
float | getElapsedActionWaiting () |
Elapsed action waiting time in seconds. More... | |
bool | getEnableFastForwardSpeaking () |
Enabling calling fastForwardSpeaking() to be allowed. More... | |
ConversationAction | getNextAction () |
Next action or null if top layer is finished. More... | |
bool | getPaused () |
Playback is paused. More... | |
ConversationPlaybackPlayerChoice | getPlayerChoice () |
Player choice interface or null. More... | |
bool | getRunning () |
Playback is running. More... | |
ConversationPlaybackSubTitle | getSubTitle () |
Sub title or null. More... | |
ConversationTopic | getTopic () |
Topic being talking about. More... | |
ConversationTopicGroup | getTopicGroup () |
Topic group being talking about. More... | |
ConversationPlaybackLayer | getTopLayer () |
Top layer. More... | |
TranslationManager | getTranslationManager () |
Translation manager or null. More... | |
int | getVariable (String name, int defaultValue) |
Variable value or default value if not set. More... | |
bool | getWaitingForAction () |
Waiting for action to begin. More... | |
bool | hasNextAction () |
Next action is present. More... | |
bool | hasVariable (String name) |
Variable is set. More... | |
void | notifyRunningChanged () |
Notify listeners running state changed. More... | |
void | popLayer () |
Pop top layer off stack. More... | |
void | processActions (float elapsed, bool skipDelay) |
Process actions. More... | |
void | pushLayer (ConversationPlaybackLayer layer) |
Push layer to top of stack. More... | |
void | readDelayedFromFile (PersistencyEnvironment env, FileReader reader) |
Read data from file accessing subclass implemented methods. More... | |
void | removeActor (ConversationActor actor) |
Remove actor if present. More... | |
void | removeAllActors () |
Remove all actors. More... | |
void | removeAllCoordSystems () |
Remove all coordinate systems. More... | |
void | removeAllLayers () |
Remove all layers. More... | |
void | removeAllVariables () |
Remove all variables. More... | |
void | removeCoordSystem (ConversationCoordSystem coordSystem) |
Remove coordinate system if present. More... | |
void | removeListener (ConversationPlaybackListener listener) |
Remove listener if present. More... | |
void | removeVariable (String name) |
Remove variable if set. More... | |
void | setCameraDirector (ConversationCameraDirector director) |
Set camera director or null. More... | |
void | setEnableFastForwardSpeaking (bool enable) |
Set if calling fastForwardSpeaking() is allowed. More... | |
void | setPaused (bool paused) |
Set if playback is paused. More... | |
void | setPlayerChoice (ConversationPlaybackPlayerChoice playerChoice) |
Set player choice interface or null. More... | |
void | setRunning (bool running) |
Set if playback is running. More... | |
void | setSubTitle (ConversationPlaybackSubTitle subTitle) |
Set sub title or null. More... | |
void | setTopic (ConversationTopicGroup group, ConversationTopic topic) |
Set topic to talk about. More... | |
void | setTranslationManager (TranslationManager translationManager) |
Set translation manager or null. More... | |
void | setVariable (String name, int value) |
Set variable. More... | |
void | stopConversation () |
Stop conversation. More... | |
void | update (float elapsed) |
Update playback. More... | |
void | writeObjectConstructToFile (PersistencyEnvironment env, FileWriter writer) |
Write object data to file writer read during construction time. More... | |
void | writeObjectToFile (PersistencyEnvironment env, FileWriter writer) |
Write object to file writer. More... | |
Protected Member Functions | |
ConversationCameraDirector | createCameraDirector () |
Create camera director or null to keep the current one. More... | |
InputProcessor | createInputProcessor () |
Create input processor or null to keep the current one. More... | |
Conversation playback for use with BaseGameApp.
Provides support to define game command and game conditions. Commands received by the conversation scripts are parsed using CommandLineParser. The first argument is used to look up the command or condition to apply. This allows game scripts to register command and condition handlers without needing two overwrite gameCommand() or conditionGameCommand().
void Dragengine.ConversationSystem.BaseConversationPlayback.addActor | ( | BaseActor | actor, |
StringID | alias | ||
) |
Add actor.
void Dragengine.ConversationSystem.BaseConversationPlayback.addActor | ( | ECBehaviorConversationActor.Instance | actor, |
StringID | alias | ||
) |
Add actor.
void Dragengine.ConversationSystem.BaseConversationPlayback.addCommand | ( | String | name, |
ConversationCommand | command | ||
) |
Add command replacing command with same name if present.
void Dragengine.ConversationSystem.BaseConversationPlayback.addCondition | ( | String | name, |
ConversationCondition | condition | ||
) |
Add condition replacing condition with same name if present.
void Dragengine.ConversationSystem.BaseConversationPlayback.addPlayerActor | ( | ) |
Add actor controlled by player with alias "player".
void Dragengine.ConversationSystem.BaseConversationPlayback.addPlayerActor | ( | StringID | alias | ) |
Add actor controlled by player.
bool Dragengine.ConversationSystem.BaseConversationPlayback.conditionGameCommand | ( | String | command | ) |
Game condition command send by the conversation script.
Parses command using CommandLineParser into Array of String and calls evaluateCondition()
Reimplemented from Dragengine.ConversationSystem.ConversationPlayback.
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protected |
Create camera director or null to keep the current one.
Default implementation creates instance of .
ConversationCoordSystem Dragengine.ConversationSystem.BaseConversationPlayback.createConversationCoordSystem | ( | StringID | id | ) |
Create coordinate system matching conversation identifier.
This is used to add coordinate system for playing back the conversation. Subclass to create the coordinate system matching a conversation identifier.
Default implementation looks up the identifier in the getConvoCoordSystemList() from the current GameWorld loaded into WindowGameWorld of BaseGameApp.
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protected |
Create input processor or null to keep the current one.
Default implementation creates instance of ConversationInputProcessor.
void Dragengine.ConversationSystem.BaseConversationPlayback.dispose | ( | ) |
Dispose of conversation playback.
Reimplemented from Dragengine.ConversationSystem.ConversationPlayback.
bool Dragengine.ConversationSystem.BaseConversationPlayback.evaluateCondition | ( | Array | arguments | ) |
Game condition command send by the conversation script.
Looks up condition to evaluate using first argument. If found evaluates condition using arguments. Otherwise throws an exception.
void Dragengine.ConversationSystem.BaseConversationPlayback.gameCommand | ( | String | command | ) |
Game command send by the conversation script.
Parses command using CommandLineParser into Array of String and calls runCommand()
int Dragengine.ConversationSystem.BaseConversationPlayback.getCommandCount | ( | ) |
Count of conversation commands.
ConversationCommand Dragengine.ConversationSystem.BaseConversationPlayback.getCommandNamed | ( | String | name | ) |
Named command or null if absent.
Array Dragengine.ConversationSystem.BaseConversationPlayback.getCommandNames | ( | ) |
Supported command names as Array of String.
CommandLineParser Dragengine.ConversationSystem.BaseConversationPlayback.getCommandParser | ( | ) |
Command parser.
int Dragengine.ConversationSystem.BaseConversationPlayback.getConditionCount | ( | ) |
Count of conversation condition.
ConversationCondition Dragengine.ConversationSystem.BaseConversationPlayback.getConditionNamed | ( | String | name | ) |
Named condition or null if absent.
Array Dragengine.ConversationSystem.BaseConversationPlayback.getConditionNames | ( | ) |
Supported condition names as Array of String.
InputProcessor Dragengine.ConversationSystem.BaseConversationPlayback.getInputProcessor | ( | ) |
Input processor or null to not change.
ECBehaviorPlayerControllable.Tracker Dragengine.ConversationSystem.BaseConversationPlayback.getPlayerControlledActor | ( | ) |
Player controlled actor.
TSTriggerTable Dragengine.ConversationSystem.BaseConversationPlayback.getTriggerTable | ( | ) |
Trigger table to use.
ConversationActor Dragengine.ConversationSystem.BaseConversationPlayback.loadConversationActor | ( | StringID | id | ) |
Get actor matching conversation identifier.
This is used by readFromFile to add actors for playing back the conversation. Subclass to return the actors matching a conversation identifier.
Default implementation looks up the identifier in the getConvoActorList() from the current GameWorld loaded into WindowGameWorld of BaseGameApp.
BaseConversationPlayback Dragengine.ConversationSystem.BaseConversationPlayback.new | ( | Conversation | conversation | ) |
Create conversation playback.
Reimplemented from Dragengine.ConversationSystem.ConversationPlayback.
BaseConversationPlayback Dragengine.ConversationSystem.BaseConversationPlayback.new | ( | Conversation | conversation, |
ECBehaviorPlayerControllable.Tracker | playerControlledActor | ||
) |
Create conversation playback.
BaseConversationPlayback Dragengine.ConversationSystem.BaseConversationPlayback.new | ( | PersistencyEnvironment | env, |
FileReader | reader | ||
) |
Read from file.
This call loads only data not accessing subclass implemented methods. To finish loading call readRemainingFromFile().
These objects are not persisted. Subclass is responsible to set them.
Reimplemented from Dragengine.ConversationSystem.ConversationPlayback.
void Dragengine.ConversationSystem.BaseConversationPlayback.onConversationStarted | ( | ) |
Conversation started hook method.
Called if running state changed to true after sending notifications to listeners.
Reimplemented from Dragengine.ConversationSystem.ConversationPlayback.
void Dragengine.ConversationSystem.BaseConversationPlayback.onConversationStopped | ( | ) |
Conversation stopped hook method.
Called if running state changed to false after sending notifications to listeners.
Reimplemented from Dragengine.ConversationSystem.ConversationPlayback.
String Dragengine.ConversationSystem.BaseConversationPlayback.persistencyFactoryName | ( | ) |
Name of PersistencyFactory required to load object from file.
Name of PersistencyFactory is first written to the file as string with 8-bit length. Then writeToFile() is called to write the object itself. Empty name is not allowed as is names longer than 255 characters. Name has to match a PersistencyFactory present in the Persistency instance used for loading objects. Object is read using PersistencyFactory.readObjectFromFile() of the matching PersistencyFactory.
Reimplemented from Dragengine.ConversationSystem.ConversationPlayback.
void Dragengine.ConversationSystem.BaseConversationPlayback.runCommand | ( | Array | arguments | ) |
Game command send by the conversation script.
Looks up command to run using first argument. If found runs command using arguments. Otherwise throws an exception.
void Dragengine.ConversationSystem.BaseConversationPlayback.setCommandParser | ( | CommandLineParser | parser | ) |
Set command parser.
void Dragengine.ConversationSystem.BaseConversationPlayback.setInputProcessor | ( | InputProcessor | inputProcessor | ) |
Set input processor or null to not change.
void Dragengine.ConversationSystem.BaseConversationPlayback.setTopic | ( | String | idTopicGroup, |
String | idTopic | ||
) |
Set conversation topic.