Drag[en]gine Game Engine  1.21
sRGB16 Struct Reference

16-Bit Red-Green-Blue More...

#include <deImage.h>

Public Attributes

unsigned short blue
 
unsigned short green
 
unsigned short red
 

Detailed Description

16-Bit Red-Green-Blue

Member Data Documentation

◆ blue

unsigned short sRGB16::blue

◆ green

unsigned short sRGB16::green

◆ red

unsigned short sRGB16::red

The documentation for this struct was generated from the following file: