Drag[en]gine Game Engine  1.21
decTexMatrix.h File Reference

Classes

class  decTexMatrix
 3x3 Component Texture Matrix. Provides matrix calculation on a 3x3 matrix in row major order. This kind of matrix is intended to be used for texture coordinate transformations and composes of a single rotation part and a translation part. For more complex transformations a 4x4 matrix can be used too. More...