Drag[en]gine Game Engine  1.21
deNavigationSpace.h File Reference

Classes

class  deNavigationSpace
 Navigation Space. Defines a space for AI navigation. A navigation space composes of a list of nodes and connections between them. Navigation spaces can be either grids, meshes or volumes. In addition each navigation space has a layer number. Navigation spaces with the same layer number are linked together. Using different layers different navigation spaces can be used side by side in the same world. This can be due to different requirements of game entities or to use spaces of varying resolution. The navigation grid is the default type for newly created navigation spaces. More...