Drag[en]gine Game Engine
1.21
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#include "../../deResource.h"
#include "../../../common/math/decMath.h"
#include "../../../common/utils/decCollisionFilter.h"
#include "../../../common/collection/decPointerOrderedSet.h"
#include "../../../common/collection/decObjectOrderedSet.h"
Classes | |
class | deHeightTerrain |
Height Terrain. More... | |
Macros | |
#define | HT_16BIT_BASE 32767 |
#define | HT_16BIT_HTOP 65535.0f |
#define | HT_16BIT_PTOH ( 1.0f / 65535.0f ) |
#define | HT_8BIT_BASE 127 |
#define | HT_8BIT_HTOP 255.0f |
#define | HT_8BIT_PTOH ( 1.0f / 255.0f ) |
#define HT_16BIT_BASE 32767 |
16-bit image value corresponding to 0 level.
#define HT_16BIT_HTOP 65535.0f |
16-bit scaling factor height to pixel.
#define HT_16BIT_PTOH ( 1.0f / 65535.0f ) |
16-bit scaling factor pixel to height.
#define HT_8BIT_BASE 127 |
8-bit image value corresponding to 0 level.
#define HT_8BIT_HTOP 255.0f |
8-bit scaling factor height to pixel.
#define HT_8BIT_PTOH ( 1.0f / 255.0f ) |
8-bit scaling factor pixel to height.