Drag[en]gine Game Engine
1.21
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#include "../deResource.h"
#include "../model/deModelReference.h"
#include "../rig/deRigReference.h"
#include "../skin/deSkinReference.h"
#include "../skin/dynamic/deDynamicSkinReference.h"
#include "../occlusionmesh/deOcclusionMeshReference.h"
#include "../animator/deAnimatorReference.h"
#include "../../parallel/deParallelTaskReference.h"
#include "../../common/collection/decObjectOrderedSet.h"
#include "../../common/math/decMath.h"
#include "../../common/utils/decLayerMask.h"
#include "../../common/string/decString.h"
Classes | |
class | deComponent |
Component Resource. More... | |