Drag[en]gine Game Engine  1.21
deSoundLevelMeter::cAudibleSpeaker Class Reference

Audible speaker. More...

#include <deSoundLevelMeter.h>

Public Member Functions

 cAudibleSpeaker ()
 Create audible speaker. More...
 
 cAudibleSpeaker (deSpeaker *speaker, float volume)
 
deSpeakerGetSpeaker () const
 Speaker. More...
 
float GetVolume () const
 Volume. More...
 
cAudibleSpeakeroperator= (const cAudibleSpeaker &speaker)
 Copy audible speaker. More...
 
void SetSpeaker (deSpeaker *speaker)
 Set speaker. More...
 
void SetVolume (float volume)
 Set volume. More...
 

Detailed Description

Audible speaker.

Constructor & Destructor Documentation

◆ cAudibleSpeaker() [1/2]

deSoundLevelMeter::cAudibleSpeaker::cAudibleSpeaker ( )

Create audible speaker.

◆ cAudibleSpeaker() [2/2]

deSoundLevelMeter::cAudibleSpeaker::cAudibleSpeaker ( deSpeaker speaker,
float  volume 
)

Member Function Documentation

◆ GetSpeaker()

deSpeaker* deSoundLevelMeter::cAudibleSpeaker::GetSpeaker ( ) const
inline

Speaker.

◆ GetVolume()

float deSoundLevelMeter::cAudibleSpeaker::GetVolume ( ) const
inline

Volume.

◆ operator=()

cAudibleSpeaker& deSoundLevelMeter::cAudibleSpeaker::operator= ( const cAudibleSpeaker speaker)

Copy audible speaker.

◆ SetSpeaker()

void deSoundLevelMeter::cAudibleSpeaker::SetSpeaker ( deSpeaker speaker)

Set speaker.

◆ SetVolume()

void deSoundLevelMeter::cAudibleSpeaker::SetVolume ( float  volume)

Set volume.


The documentation for this class was generated from the following file: