Drag[en]gine Game Engine  1.21
deNavigationSpaceRoom Class Reference

Navigation Space Room. Room in a navigation space. A valid room composes of 4 or more faces and has to be closed. More...

#include <deNavigationSpaceRoom.h>

Public Member Functions

Constructors and Destructors
 deNavigationSpaceRoom ()
 Create new navigation space room. More...
 
 ~deNavigationSpaceRoom ()
 Clean up navigation space room. More...
 
Management
unsigned short GetFrontWallCount () const
 Number of front walls. More...
 
void SetFrontWallCount (unsigned short count)
 Set number of front walls. More...
 
unsigned short GetBackWallCount () const
 Number of back walls. More...
 
void SetBackWallCount (unsigned short count)
 Set number of back walls. More...
 
unsigned short GetType () const
 Type number. More...
 
void SetType (unsigned short type)
 Set type number. More...
 

Detailed Description

Navigation Space Room. Room in a navigation space. A valid room composes of 4 or more faces and has to be closed.

Constructor & Destructor Documentation

◆ deNavigationSpaceRoom()

deNavigationSpaceRoom::deNavigationSpaceRoom ( )

Create new navigation space room.

◆ ~deNavigationSpaceRoom()

deNavigationSpaceRoom::~deNavigationSpaceRoom ( )

Clean up navigation space room.

Member Function Documentation

◆ GetBackWallCount()

unsigned short deNavigationSpaceRoom::GetBackWallCount ( ) const
inline

Number of back walls.

◆ GetFrontWallCount()

unsigned short deNavigationSpaceRoom::GetFrontWallCount ( ) const
inline

Number of front walls.

◆ GetType()

unsigned short deNavigationSpaceRoom::GetType ( ) const
inline

Type number.

◆ SetBackWallCount()

void deNavigationSpaceRoom::SetBackWallCount ( unsigned short  count)

Set number of back walls.

◆ SetFrontWallCount()

void deNavigationSpaceRoom::SetFrontWallCount ( unsigned short  count)

Set number of front walls.

◆ SetType()

void deNavigationSpaceRoom::SetType ( unsigned short  type)

Set type number.


The documentation for this class was generated from the following file: