Drag[en]gine Game Engine
1.21
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Navigation Space Room. Room in a navigation space. A valid room composes of 4 or more faces and has to be closed. More...
#include <deNavigationSpaceRoom.h>
Public Member Functions | |
Constructors and Destructors | |
deNavigationSpaceRoom () | |
Create new navigation space room. More... | |
~deNavigationSpaceRoom () | |
Clean up navigation space room. More... | |
Management | |
unsigned short | GetFrontWallCount () const |
Number of front walls. More... | |
void | SetFrontWallCount (unsigned short count) |
Set number of front walls. More... | |
unsigned short | GetBackWallCount () const |
Number of back walls. More... | |
void | SetBackWallCount (unsigned short count) |
Set number of back walls. More... | |
unsigned short | GetType () const |
Type number. More... | |
void | SetType (unsigned short type) |
Set type number. More... | |
Navigation Space Room. Room in a navigation space. A valid room composes of 4 or more faces and has to be closed.
deNavigationSpaceRoom::deNavigationSpaceRoom | ( | ) |
Create new navigation space room.
deNavigationSpaceRoom::~deNavigationSpaceRoom | ( | ) |
Clean up navigation space room.
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inline |
Number of back walls.
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inline |
Number of front walls.
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inline |
Type number.
void deNavigationSpaceRoom::SetBackWallCount | ( | unsigned short | count | ) |
Set number of back walls.
void deNavigationSpaceRoom::SetFrontWallCount | ( | unsigned short | count | ) |
Set number of front walls.
void deNavigationSpaceRoom::SetType | ( | unsigned short | type | ) |
Set type number.