Drag[en]gine Game Engine  1.21
deNavigationSpaceFace Class Reference

Navigation Space Face. Face in a navigation space. A valid face composes of 3 or more vertices. All vertices have to be co-planar and the face has to be convex. More...

#include <deNavigationSpaceFace.h>

Public Member Functions

Constructors and Destructors
 deNavigationSpaceFace ()
 Create new navigation space face. More...
 
 ~deNavigationSpaceFace ()
 Clean up navigation space face. More...
 
Management
unsigned short GetCornerCount () const
 Number of corners. More...
 
void SetCornerCount (unsigned short count)
 Set number of corners. More...
 
unsigned short GetType () const
 Type number for crossing this face. More...
 
void SetType (unsigned short type)
 Set type number for crossing this face. More...
 

Detailed Description

Navigation Space Face. Face in a navigation space. A valid face composes of 3 or more vertices. All vertices have to be co-planar and the face has to be convex.

Constructor & Destructor Documentation

◆ deNavigationSpaceFace()

deNavigationSpaceFace::deNavigationSpaceFace ( )

Create new navigation space face.

◆ ~deNavigationSpaceFace()

deNavigationSpaceFace::~deNavigationSpaceFace ( )

Clean up navigation space face.

Member Function Documentation

◆ GetCornerCount()

unsigned short deNavigationSpaceFace::GetCornerCount ( ) const
inline

Number of corners.

◆ GetType()

unsigned short deNavigationSpaceFace::GetType ( ) const
inline

Type number for crossing this face.

◆ SetCornerCount()

void deNavigationSpaceFace::SetCornerCount ( unsigned short  count)

Set number of corners.

◆ SetType()

void deNavigationSpaceFace::SetType ( unsigned short  type)

Set type number for crossing this face.


The documentation for this class was generated from the following file: