Drag[en]gine Game Engine
1.21
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Navigation Space Face. Face in a navigation space. A valid face composes of 3 or more vertices. All vertices have to be co-planar and the face has to be convex. More...
#include <deNavigationSpaceFace.h>
Public Member Functions | |
Constructors and Destructors | |
deNavigationSpaceFace () | |
Create new navigation space face. More... | |
~deNavigationSpaceFace () | |
Clean up navigation space face. More... | |
Management | |
unsigned short | GetCornerCount () const |
Number of corners. More... | |
void | SetCornerCount (unsigned short count) |
Set number of corners. More... | |
unsigned short | GetType () const |
Type number for crossing this face. More... | |
void | SetType (unsigned short type) |
Set type number for crossing this face. More... | |
Navigation Space Face. Face in a navigation space. A valid face composes of 3 or more vertices. All vertices have to be co-planar and the face has to be convex.
deNavigationSpaceFace::deNavigationSpaceFace | ( | ) |
Create new navigation space face.
deNavigationSpaceFace::~deNavigationSpaceFace | ( | ) |
Clean up navigation space face.
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inline |
Number of corners.
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inline |
Type number for crossing this face.
void deNavigationSpaceFace::SetCornerCount | ( | unsigned short | count | ) |
Set number of corners.
void deNavigationSpaceFace::SetType | ( | unsigned short | type | ) |
Set type number for crossing this face.