Drag[en]gine Game Engine  1.21
deLight Member List

This is the complete list of members for deLight, including all inherited members.

AddReference()deObject
AddShadowIgnoreComponent(deComponent *component)deLight
deLight(deLightManager *manager)deLight
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
eLightTypes enum namedeLight
eltPoint enum valuedeLight
eltProjector enum valuedeLight
eltSpot enum valuedeLight
emhDynamic enum valuedeLight
emhJittering enum valuedeLight
emhStationary enum valuedeLight
eMovementHints enum namedeLight
eParameterHints enum namedeLight
ephActivation enum valuedeLight
ephDynamic enum valuedeLight
ephFlicker enum valuedeLight
ephStatic enum valuedeLight
FreeReference()deObject
GetActivated() constdeLightinline
GetAmbientRatio() constdeLightinline
GetCage() constdeLightinline
GetCastShadows() constdeLightinline
GetColor() constdeLightinline
GetDynamicSkin() constdeLightinline
GetEngine() constdeResource
GetHalfIntensityDistance() constdeLightinline
GetHintLightImportance() constdeLightinline
GetHintMovement() constdeLightinline
GetHintParameter() constdeLightinline
GetHintShadowImportance() constdeLightinline
GetIntensity() constdeLightinline
GetLayerMask() constdeLightinline
GetLayerMaskShadow() constdeLightinline
GetLightCanvas() constdeLightinline
GetLightSkin() constdeLightinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeLightinline
GetLLWorldPrev() constdeLightinline
GetOrientation() constdeLightinline
GetParentWorld() constdeLightinline
GetPeerGraphic() constdeLightinline
GetPosition() constdeLightinline
GetRange() constdeLightinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetShadowIgnoreComponentAt(int index) constdeLight
GetShadowIgnoreComponentCount() constdeLight
GetShape() constdeLightinline
GetSpotAngle() constdeLightinline
GetSpotExponent() constdeLightinline
GetSpotRatio() constdeLightinline
GetSpotSmoothness() constdeLightinline
GetTransform() constdeLightinline
GetType() constdeLightinline
HasShadowIgnoreComponent(deComponent *component) constdeLight
MarkLeaking()deResource
Ref typedefdeLight
RemoveAllShadowIgnoreComponents()deLight
RemoveShadowIgnoreComponent(deComponent *component)deLight
SetActivated(bool activated)deLight
SetAmbientRatio(float ratio)deLight
SetCage(const decShapeList &cage)deLight
SetCastShadows(bool castShadows)deLight
SetColor(const decColor &color)deLight
SetDynamicSkin(deDynamicSkin *dynamicSkin)deLight
SetHalfIntensityDistance(float distance)deLight
SetHintLightImportance(int importance)deLight
SetHintMovement(eMovementHints hint)deLight
SetHintParameter(eParameterHints hint)deLight
SetHintShadowImportance(int importance)deLight
SetIntensity(float intensity)deLight
SetLayerMask(const decLayerMask &layerMask)deLight
SetLayerMaskShadow(const decLayerMask &layerMask)deLight
SetLightCanvas(deCanvasView *canvas)deLight
SetLightSkin(deSkin *skin)deLight
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deLight *light)deLight
SetLLWorldPrev(deLight *light)deLight
SetOrientation(const decQuaternion &orientation)deLight
SetParentWorld(deWorld *world)deLight
SetPeerGraphic(deBaseGraphicLight *peer)deLight
SetPosition(const decDVector &position)deLight
SetRange(float range)deLight
SetShape(const decShapeList &shape)deLight
SetSpotAngle(float angle)deLight
SetSpotExponent(float exponent)deLight
SetSpotRatio(float ratio)deLight
SetSpotSmoothness(float smoothness)deLight
SetTransform(const decTexMatrix2 &matrix)deLight
SetType(eLightTypes type)deLight
~deLight()deLightprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual