Drag[en]gine Game Engine  1.21
deCrashRecoverySystem Class Reference

Crash Recovery System. More...

#include <deCrashRecoverySystem.h>

Inheritance diagram for deCrashRecoverySystem:
deBaseSystem

Public Member Functions

Constructors and Destructors
 deCrashRecoverySystem (deEngine *engine)
 Create new crash recovery system linked to the given engine. More...
 
 ~deCrashRecoverySystem ()
 Clean up physics system. More...
 
Management
deBaseCrashRecoveryModuleGetActiveModule () const
 
bool RecoverFromError ()
 Yield control to the active crash recovery module. More...
 
Overloadables
virtual void SetActiveModule (deLoadableModule *module)
 Set active loadable module. More...
 
virtual void ClearPermanents ()
 Clearcross references and links that could lead to memory leaks. More...
 
virtual void PostStart ()
 Carry out here actions right after the system started up. More...
 
virtual void PreStop ()
 Carry out here actions right before the system shuts down. More...
 
- Public Member Functions inherited from deBaseSystem
 deBaseSystem (deEngine *engine, const char *systemName, int requiredModuleType)
 Create new base system linked to the given engine. More...
 
virtual ~deBaseSystem ()
 Clean up base system. More...
 
deEngineGetEngine () const
 Linked game engine. More...
 
deLoadableModuleGetActiveLoadableModule () const
 Active loadable module. More...
 
bool GetIsRunning () const
 System is running. More...
 
bool GetHasFailed () const
 System has failed during runtime. More...
 
const decStringGetSystemName () const
 System name. More...
 
virtual bool CanStart ()
 
void SetHasFailed (bool hasFailed)
 Set if system has failed. More...
 
virtual void Start ()
 Start system and the active loadable module. More...
 
virtual void Stop ()
 Stop system and the active loadable module. More...
 
void CheckAndActivateFirst (deModuleSystem::eModuleTypes type)
 Check if at least one module is working and select the first one. More...
 
void LogInfo (const char *message)
 Output information message on the console. More...
 
void LogInfoFormat (const char *message,...)
 Output formated information message on the console. More...
 
void LogInfoFormatUsing (const char *message, va_list args)
 Output formated information message on the console. More...
 
void LogWarn (const char *message)
 Output warning message on the console. More...
 
void LogWarnFormat (const char *message,...)
 Output formated warning message on the console. More...
 
void LogWarnFormatUsing (const char *message, va_list args)
 Output formated warning message on the console. More...
 
void LogError (const char *message)
 Output error message on the console. More...
 
void LogErrorFormat (const char *message,...)
 Output formated error message on the console. More...
 
void LogErrorFormatUsing (const char *message, va_list args)
 Output formated error message on the console. More...
 
void LogException (const deException &exception)
 Output exception as error message on the console. More...
 

Detailed Description

Crash Recovery System.

Provides modules for handling errors in one of the single type engine systems during run time. Such modules take over the run time during an error and try to reach a working state again so the engine can continue running.

Constructor & Destructor Documentation

◆ deCrashRecoverySystem()

deCrashRecoverySystem::deCrashRecoverySystem ( deEngine engine)

Create new crash recovery system linked to the given engine.

◆ ~deCrashRecoverySystem()

deCrashRecoverySystem::~deCrashRecoverySystem ( )

Clean up physics system.

Member Function Documentation

◆ ClearPermanents()

virtual void deCrashRecoverySystem::ClearPermanents ( )
virtual

Clearcross references and links that could lead to memory leaks.

Do not forget to call the super function.

Reimplemented from deBaseSystem.

◆ GetActiveModule()

deBaseCrashRecoveryModule* deCrashRecoverySystem::GetActiveModule ( ) const
inline

◆ PostStart()

virtual void deCrashRecoverySystem::PostStart ( )
virtual

Carry out here actions right after the system started up.

Reimplemented from deBaseSystem.

◆ PreStop()

virtual void deCrashRecoverySystem::PreStop ( )
virtual

Carry out here actions right before the system shuts down.

Reimplemented from deBaseSystem.

◆ RecoverFromError()

bool deCrashRecoverySystem::RecoverFromError ( )

Yield control to the active crash recovery module.

◆ SetActiveModule()

virtual void deCrashRecoverySystem::SetActiveModule ( deLoadableModule module)
virtual

Set active loadable module.

Do not forget to call the super function.

Reimplemented from deBaseSystem.


The documentation for this class was generated from the following file: