Drag[en]gine Game Engine  1.21
deColliderBone Member List

This is the complete list of members for deColliderBone, including all inherited members.

deColliderBone(deCollider *collider, int index)deColliderBone
GetAngularVelocity() constdeColliderBoneinline
GetCollider() constdeColliderBoneinline
GetDynamic() constdeColliderBoneinline
GetIndex() constdeColliderBoneinline
GetInverseMatrix() constdeColliderBoneinline
GetLinearVelocity() constdeColliderBoneinline
GetMass() constdeColliderBoneinline
GetMatrix() constdeColliderBoneinline
GetOrientation() constdeColliderBoneinline
GetPosition() constdeColliderBoneinline
SetAngularVelocity(const decVector &angVelo)deColliderBone
SetDynamic(bool dynamic)deColliderBone
SetLinearVelocity(const decVector &linVelo)deColliderBone
SetMass(float mass)deColliderBone
SetOrientation(const decQuaternion &orientation)deColliderBone
SetPosition(const decDVector &position)deColliderBone
UpdateMatrix()deColliderBone
~deColliderBone()deColliderBone