Drag[en]gine Game Engine
1.21
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This is the complete list of members for deColliderBone, including all inherited members.
deColliderBone(deCollider *collider, int index) | deColliderBone | |
GetAngularVelocity() const | deColliderBone | inline |
GetCollider() const | deColliderBone | inline |
GetDynamic() const | deColliderBone | inline |
GetIndex() const | deColliderBone | inline |
GetInverseMatrix() const | deColliderBone | inline |
GetLinearVelocity() const | deColliderBone | inline |
GetMass() const | deColliderBone | inline |
GetMatrix() const | deColliderBone | inline |
GetOrientation() const | deColliderBone | inline |
GetPosition() const | deColliderBone | inline |
SetAngularVelocity(const decVector &angVelo) | deColliderBone | |
SetDynamic(bool dynamic) | deColliderBone | |
SetLinearVelocity(const decVector &linVelo) | deColliderBone | |
SetMass(float mass) | deColliderBone | |
SetOrientation(const decQuaternion &orientation) | deColliderBone | |
SetPosition(const decDVector &position) | deColliderBone | |
UpdateMatrix() | deColliderBone | |
~deColliderBone() | deColliderBone |