Drag[en]gine Game Engine
1.21
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Smoke Emitter Particle System Peer. More...
#include <deBasePhysicsSmokeEmitter.h>
Public Member Functions | |
Constructors and Destructors | |
deBasePhysicsSmokeEmitter () | |
Create new peer. More... | |
virtual | ~deBasePhysicsSmokeEmitter () |
Clean up peer. More... | |
Management | |
virtual void | EmitterPositionChanged () |
Emitter position changed. More... | |
virtual void | EmitterOrientationChanged () |
Emitter orientation changed. More... | |
virtual void | CastPropertyChanged () |
Emitter casting property changed. More... | |
virtual void | EnableCastingChanged () |
Enable casting changed. More... | |
virtual void | ComponentChanged () |
Component changed. More... | |
virtual void | CastTextureChanged () |
Cast Texture changed. More... | |
virtual void | SkinChanged () |
Skin changed. More... | |
virtual void | CollisionFilterChanged () |
Collision filter changed. More... | |
virtual void | GravityChanged () |
Gravity changed. More... | |
Smoke Emitter Particle System Peer.
Peer for the smoke emitter resource used by the physics system.
deBasePhysicsSmokeEmitter::deBasePhysicsSmokeEmitter | ( | ) |
Create new peer.
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virtual |
Clean up peer.
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virtual |
Emitter casting property changed.
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virtual |
Cast Texture changed.
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virtual |
Collision filter changed.
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virtual |
Component changed.
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virtual |
Emitter orientation changed.
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virtual |
Emitter position changed.
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virtual |
Enable casting changed.
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virtual |
Gravity changed.
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virtual |
Skin changed.