Drag[en]gine Game Engine
1.21
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Physics System Prop Field Peer. More...
#include <deBasePhysicsPropField.h>
Public Member Functions | |
Constructors and Destructors | |
deBasePhysicsPropField () | |
Create new peer. More... | |
virtual | ~deBasePhysicsPropField () |
Clean up peer. More... | |
Management | |
virtual void | PositionChanged () |
Position changed. More... | |
virtual void | TypeAdded (int index, dePropFieldType *type) |
Type has been added. More... | |
virtual void | TypeRemoved (int index, dePropFieldType *type) |
Type has been removed. More... | |
virtual void | AllTypesRemoved () |
All types have been removed. More... | |
virtual void | TypeChanged (int index, dePropFieldType *type) |
Type changed. More... | |
virtual void | InstancesChanged (int index, dePropFieldType *type) |
Instances changed. More... | |
virtual void | ProjectInstances (const dePropFieldGround &ground, const decVector &direction) |
Project all instances to the given ground. More... | |
Physics System Prop Field Peer.
Peer for the prop field resource used by the physics system.
deBasePhysicsPropField::deBasePhysicsPropField | ( | ) |
Create new peer.
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Clean up peer.
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All types have been removed.
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Instances changed.
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Position changed.
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Project all instances to the given ground.
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Type has been added.
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Type changed.
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Type has been removed.