AllAttachmentsRemoved() | deBasePhysicsCollider | virtual |
AllCollisionTestsRemoved() | deBasePhysicsCollider | virtual |
AllConstraintsRemoved() | deBasePhysicsCollider | virtual |
AngularVelocityChanged() | deBasePhysicsCollider | virtual |
ApplyBoneForce(int bone, const decVector &force) | deBasePhysicsCollider | virtual |
ApplyBoneForceAt(int bone, const decVector &force, const decVector &position) | deBasePhysicsCollider | virtual |
ApplyBoneImpuls(int bone, const decVector &impuls) | deBasePhysicsCollider | virtual |
ApplyBoneImpulsAt(int bone, const decVector &impuls, const decVector &position) | deBasePhysicsCollider | virtual |
ApplyBoneTorque(int bone, const decVector &torque) | deBasePhysicsCollider | virtual |
ApplyBoneTorqueImpuls(int bone, const decVector &torqueImpuls) | deBasePhysicsCollider | virtual |
ApplyForce(const decVector &force) | deBasePhysicsCollider | virtual |
ApplyForceAt(const decVector &force, const decVector &position) | deBasePhysicsCollider | virtual |
ApplyImpuls(const decVector &impuls) | deBasePhysicsCollider | virtual |
ApplyImpulsAt(const decVector &impuls, const decVector &position) | deBasePhysicsCollider | virtual |
ApplyTorque(const decVector &torque) | deBasePhysicsCollider | virtual |
ApplyTorqueImpuls(const decVector &torqueImpuls) | deBasePhysicsCollider | virtual |
AttachmentAdded(int index, deColliderAttachment *attachment) | deBasePhysicsCollider | virtual |
AttachmentChanged(int index, deColliderAttachment *attachment) | deBasePhysicsCollider | virtual |
AttachmentRemoved(int index, deColliderAttachment *attachment) | deBasePhysicsCollider | virtual |
AttachmentsForceUpdate() | deBasePhysicsCollider | virtual |
BoneAngularVelocityChanged(int index) | deBasePhysicsCollider | virtual |
BoneDynamicChanged(int index) | deBasePhysicsCollider | virtual |
BoneLinearVelocityChanged(int index) | deBasePhysicsCollider | virtual |
BoneOrientationChanged(int index) | deBasePhysicsCollider | virtual |
BonePositionChanged(int index) | deBasePhysicsCollider | virtual |
BonePropertiesChanged(int index) | deBasePhysicsCollider | virtual |
ColliderHits(deCollider *collider, deBaseScriptingCollider *listener) | deBasePhysicsCollider | virtual |
ColliderMoveHits(deCollider *collider, const decVector &displacement, deBaseScriptingCollider *listener) | deBasePhysicsCollider | virtual |
ColliderMoveRotateHits(deCollider *collider, const decVector &displacement, const decVector &rotation, deBaseScriptingCollider *listener) | deBasePhysicsCollider | virtual |
ColliderRotateHits(deCollider *collider, const decVector &rotation, deBaseScriptingCollider *listener) | deBasePhysicsCollider | virtual |
CollisionFilterChanged() | deBasePhysicsCollider | virtual |
CollisionTestAdded(int index) | deBasePhysicsCollider | virtual |
CollisionTestChanged(int index) | deBasePhysicsCollider | virtual |
CollisionTestEnabledChanged(int index) | deBasePhysicsCollider | virtual |
CollisionTestRemoved(int index) | deBasePhysicsCollider | virtual |
CollisionVolumeChanged() | deBasePhysicsCollider | virtual |
ComponentChanged() | deBasePhysicsCollider | virtual |
ConstraintAdded(int index, deColliderConstraint *constraint) | deBasePhysicsCollider | virtual |
ConstraintChanged(int index, deColliderConstraint *constraint) | deBasePhysicsCollider | virtual |
ConstraintRemoved(int index, deColliderConstraint *constraint) | deBasePhysicsCollider | virtual |
deBasePhysicsCollider() | deBasePhysicsCollider | |
EnableBoneConstraint(int bone, int constraint, bool enable) | deBasePhysicsCollider | virtual |
EnabledChanged() | deBasePhysicsCollider | virtual |
ForceFieldChanged() | deBasePhysicsCollider | virtual |
GeometryChanged() | deBasePhysicsCollider | virtual |
GravityChanged() | deBasePhysicsCollider | virtual |
IgnoreCollidersChanged() | deBasePhysicsCollider | virtual |
InitWeightAttachment(deColliderAttachment &attachment, int face) | deBasePhysicsCollider | virtual |
LinearVelocityChanged() | deBasePhysicsCollider | virtual |
OrientationChanged() | deBasePhysicsCollider | virtual |
PointInside(const decDVector &point) | deBasePhysicsCollider | virtual |
PositionChanged() | deBasePhysicsCollider | virtual |
PropertiesChanged() | deBasePhysicsCollider | virtual |
RayHits(const decDVector &rayOrigin, const decVector &rayDirection, deBaseScriptingCollider *listener) | deBasePhysicsCollider | virtual |
ReplaceBoneConstraint(int bone, int constraint, const deRigConstraint &replacement) | deBasePhysicsCollider | virtual |
ResponseTypeChanged() | deBasePhysicsCollider | virtual |
RigChanged() | deBasePhysicsCollider | virtual |
ScaleChanged() | deBasePhysicsCollider | virtual |
~deBasePhysicsCollider() | deBasePhysicsCollider | virtual |