Drag[en]gine Game Engine  1.21
deBaseNetworkState Class Reference

Network Module State Peer. More...

#include <deBaseNetworkState.h>

Public Member Functions

Constructors and Destructors
 deBaseNetworkState ()
 Create peer. More...
 
virtual ~deBaseNetworkState ()
 Clean up peer. More...
 
Notifications
virtual void ValueAdded (int index, deNetworkValue *value)
 Value has been added. More...
 
virtual void ValueChanged (int index, deNetworkValue *value)
 Value has changed. More...
 
virtual void PrecisionChanged (int index, deNetworkValue *value)
 Precision has changed. More...
 

Detailed Description

Network Module State Peer.

Constructor & Destructor Documentation

◆ deBaseNetworkState()

deBaseNetworkState::deBaseNetworkState ( )

Create peer.

◆ ~deBaseNetworkState()

virtual deBaseNetworkState::~deBaseNetworkState ( )
virtual

Clean up peer.

Member Function Documentation

◆ PrecisionChanged()

virtual void deBaseNetworkState::PrecisionChanged ( int  index,
deNetworkValue value 
)
virtual

Precision has changed.

◆ ValueAdded()

virtual void deBaseNetworkState::ValueAdded ( int  index,
deNetworkValue value 
)
virtual

Value has been added.

◆ ValueChanged()

virtual void deBaseNetworkState::ValueChanged ( int  index,
deNetworkValue value 
)
virtual

Value has changed.


The documentation for this class was generated from the following file: