Drag[en]gine Game Engine
1.21
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Network Module State Peer. More...
#include <deBaseNetworkState.h>
Public Member Functions | |
Constructors and Destructors | |
deBaseNetworkState () | |
Create peer. More... | |
virtual | ~deBaseNetworkState () |
Clean up peer. More... | |
Notifications | |
virtual void | ValueAdded (int index, deNetworkValue *value) |
Value has been added. More... | |
virtual void | ValueChanged (int index, deNetworkValue *value) |
Value has changed. More... | |
virtual void | PrecisionChanged (int index, deNetworkValue *value) |
Precision has changed. More... | |
Network Module State Peer.
deBaseNetworkState::deBaseNetworkState | ( | ) |
Create peer.
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virtual |
Clean up peer.
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virtual |
Precision has changed.
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virtual |
Value has been added.
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virtual |
Value has changed.