Drag[en]gine Game Engine  1.21
deBaseGraphicImage Class Reference

Graphic module image peer. More...

#include <deBaseGraphicImage.h>

Public Member Functions

Constructors and Destructors
 deBaseGraphicImage ()
 Create peer. More...
 
virtual ~deBaseGraphicImage ()
 Clean up peer. More...
 
Management
virtual void ImageDataChanged ()
 Image data changed. More...
 
virtual void ImageDataRestored ()
 Image data has been restored from original file. More...
 
virtual void ImageDataReleased ()
 Image data has been released. More...
 
virtual bool RetainImageData ()
 Graphic module requires image data to remain loaded. More...
 

Detailed Description

Graphic module image peer.

Constructor & Destructor Documentation

◆ deBaseGraphicImage()

deBaseGraphicImage::deBaseGraphicImage ( )

Create peer.

◆ ~deBaseGraphicImage()

virtual deBaseGraphicImage::~deBaseGraphicImage ( )
virtual

Clean up peer.

Member Function Documentation

◆ ImageDataChanged()

virtual void deBaseGraphicImage::ImageDataChanged ( )
virtual

Image data changed.

◆ ImageDataReleased()

virtual void deBaseGraphicImage::ImageDataReleased ( )
virtual

Image data has been released.

◆ ImageDataRestored()

virtual void deBaseGraphicImage::ImageDataRestored ( )
virtual

Image data has been restored from original file.

◆ RetainImageData()

virtual bool deBaseGraphicImage::RetainImageData ( )
virtual

Graphic module requires image data to remain loaded.

Used to optimized memory consumption. Default implementation returns false.


The documentation for this class was generated from the following file: