Drag[en]gine Game Engine  1.21
deBaseAudioSpeaker Class Reference

Audio Module Speaker Peer. More...

#include <deBaseAudioSpeaker.h>

Public Member Functions

Constructors and Destructors
 deBaseAudioSpeaker ()
 Create peer. More...
 
virtual ~deBaseAudioSpeaker ()
 Clean up peer. More...
 
Notifications
virtual void TypeChanged ()
 Type changed. More...
 
virtual void SourceChanged ()
 Sound source changed. More...
 
virtual void PositionChanged ()
 Position changed. More...
 
virtual void OrientationChanged ()
 Orientation changed. More...
 
virtual void VelocityChanged ()
 Velocity changed. More...
 
virtual void MutedChanged ()
 Muted changed. More...
 
virtual void LoopingChanged ()
 Looping changed. More...
 
virtual void PlayPositionChanged ()
 Play position changed. More...
 
virtual void PlaySpeedChanged ()
 Play speed changed. More...
 
virtual void VolumeChanged ()
 Volume changed. More...
 
virtual void RangeChanged ()
 Range changed. More...
 
virtual void RollOffChanged ()
 Roll off factor changed. More...
 
virtual void DistanceOffsetChanged ()
 Distance offset changed. More...
 
virtual void ShapeChanged ()
 Shape changed. More...
 
virtual void LayerMaskChanged ()
 Layer mask changed. More...
 
virtual void PlayStateChanged ()
 Play state changed. More...
 

Detailed Description

Audio Module Speaker Peer.

Constructor & Destructor Documentation

◆ deBaseAudioSpeaker()

deBaseAudioSpeaker::deBaseAudioSpeaker ( )

Create peer.

◆ ~deBaseAudioSpeaker()

virtual deBaseAudioSpeaker::~deBaseAudioSpeaker ( )
virtual

Clean up peer.

Member Function Documentation

◆ DistanceOffsetChanged()

virtual void deBaseAudioSpeaker::DistanceOffsetChanged ( )
virtual

Distance offset changed.

◆ LayerMaskChanged()

virtual void deBaseAudioSpeaker::LayerMaskChanged ( )
virtual

Layer mask changed.

◆ LoopingChanged()

virtual void deBaseAudioSpeaker::LoopingChanged ( )
virtual

Looping changed.

◆ MutedChanged()

virtual void deBaseAudioSpeaker::MutedChanged ( )
virtual

Muted changed.

◆ OrientationChanged()

virtual void deBaseAudioSpeaker::OrientationChanged ( )
virtual

Orientation changed.

◆ PlayPositionChanged()

virtual void deBaseAudioSpeaker::PlayPositionChanged ( )
virtual

Play position changed.

◆ PlaySpeedChanged()

virtual void deBaseAudioSpeaker::PlaySpeedChanged ( )
virtual

Play speed changed.

◆ PlayStateChanged()

virtual void deBaseAudioSpeaker::PlayStateChanged ( )
virtual

Play state changed.

◆ PositionChanged()

virtual void deBaseAudioSpeaker::PositionChanged ( )
virtual

Position changed.

◆ RangeChanged()

virtual void deBaseAudioSpeaker::RangeChanged ( )
virtual

Range changed.

◆ RollOffChanged()

virtual void deBaseAudioSpeaker::RollOffChanged ( )
virtual

Roll off factor changed.

◆ ShapeChanged()

virtual void deBaseAudioSpeaker::ShapeChanged ( )
virtual

Shape changed.

◆ SourceChanged()

virtual void deBaseAudioSpeaker::SourceChanged ( )
virtual

Sound source changed.

◆ TypeChanged()

virtual void deBaseAudioSpeaker::TypeChanged ( )
virtual

Type changed.

◆ VelocityChanged()

virtual void deBaseAudioSpeaker::VelocityChanged ( )
virtual

Velocity changed.

◆ VolumeChanged()

virtual void deBaseAudioSpeaker::VolumeChanged ( )
virtual

Volume changed.


The documentation for this class was generated from the following file: