| equals(Object other) | Dragengine.Scenery.TexMatrix | |
| get11() | Dragengine.Scenery.TexMatrix | |
| get12() | Dragengine.Scenery.TexMatrix | |
| get13() | Dragengine.Scenery.TexMatrix | |
| get21() | Dragengine.Scenery.TexMatrix | |
| get22() | Dragengine.Scenery.TexMatrix | |
| get23() | Dragengine.Scenery.TexMatrix | |
| get31() | Dragengine.Scenery.TexMatrix | |
| get32() | Dragengine.Scenery.TexMatrix | |
| get33() | Dragengine.Scenery.TexMatrix | |
| getAt(int row, int col) | Dragengine.Scenery.TexMatrix | |
| getInverse() | Dragengine.Scenery.TexMatrix | |
| getPosition() | Dragengine.Scenery.TexMatrix | |
| getRotation() | Dragengine.Scenery.TexMatrix | |
| getRotationAngle() | Dragengine.Scenery.TexMatrix | |
| getScaling() | Dragengine.Scenery.TexMatrix | |
| hashCode() | Dragengine.Scenery.TexMatrix | |
| new() | Dragengine.Scenery.TexMatrix | |
| new(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
| newCenterRotation(float rotation) | Dragengine.Scenery.TexMatrix | static |
| newCenterSRT(Vector2 scaling, float rotation, Vector2 translation) | Dragengine.Scenery.TexMatrix | static |
| newCenterSRT(float scalingU, float scalingV, float rotation, float translationU, float translationV) | Dragengine.Scenery.TexMatrix | static |
| newRotation(float rotation) | Dragengine.Scenery.TexMatrix | static |
| newRT(float rotation, Vector2 translation) | Dragengine.Scenery.TexMatrix | static |
| newRT(float rotation, float translationU, float translationV) | Dragengine.Scenery.TexMatrix | static |
| newScaling(Vector2 scaling) | Dragengine.Scenery.TexMatrix | static |
| newScaling(float u, float v) | Dragengine.Scenery.TexMatrix | static |
| newShear(Vector2 shear) | Dragengine.Scenery.TexMatrix | static |
| newShear(float u, float v) | Dragengine.Scenery.TexMatrix | static |
| newSRT(Vector2 scaling, float rotation, Vector2 translation) | Dragengine.Scenery.TexMatrix | static |
| newSRT(float scalingU, float scalingV, float rotation, float translationU, float translationV) | Dragengine.Scenery.TexMatrix | static |
| newST(Vector2 scaling, Vector2 translation) | Dragengine.Scenery.TexMatrix | static |
| newST(float scalingU, float scalingV, float translationU, float translationV) | Dragengine.Scenery.TexMatrix | static |
| newTranslation(Vector2 translation) | Dragengine.Scenery.TexMatrix | static |
| newTranslation(float u, float v) | Dragengine.Scenery.TexMatrix | static |
| normalize() | Dragengine.Scenery.TexMatrix | |
| operator*(float k) | Dragengine.Scenery.TexMatrix | |
| operator*(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
| operator*(Vector2 texcoord) | Dragengine.Scenery.TexMatrix | |
| operator*(float u, float v) | Dragengine.Scenery.TexMatrix | |
| operator+(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
| operator-(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
| operator/(float k) | Dragengine.Scenery.TexMatrix | |
| readFromFile(FileReader reader) | Dragengine.Scenery.TexMatrix | static |
| toString() | Dragengine.Scenery.TexMatrix | |
| toString(int precision) | Dragengine.Scenery.TexMatrix | |
| toTexMatrix2() | Dragengine.Scenery.TexMatrix | |
| transformNormal(Vector2 normal) | Dragengine.Scenery.TexMatrix | |
| writeToFile(FileWriter writer) | Dragengine.Scenery.TexMatrix | |