Drag[en]gine Script Module DragonScript 1.32.1
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Dragengine.Scenery.TexMatrix Member List

This is the complete list of members for Dragengine.Scenery.TexMatrix, including all inherited members.

equals(Object other)Dragengine.Scenery.TexMatrix
get11()Dragengine.Scenery.TexMatrix
get12()Dragengine.Scenery.TexMatrix
get13()Dragengine.Scenery.TexMatrix
get21()Dragengine.Scenery.TexMatrix
get22()Dragengine.Scenery.TexMatrix
get23()Dragengine.Scenery.TexMatrix
get31()Dragengine.Scenery.TexMatrix
get32()Dragengine.Scenery.TexMatrix
get33()Dragengine.Scenery.TexMatrix
getAt(int row, int col)Dragengine.Scenery.TexMatrix
getInverse()Dragengine.Scenery.TexMatrix
getPosition()Dragengine.Scenery.TexMatrix
getRotation()Dragengine.Scenery.TexMatrix
getRotationAngle()Dragengine.Scenery.TexMatrix
getScaling()Dragengine.Scenery.TexMatrix
hashCode()Dragengine.Scenery.TexMatrix
new()Dragengine.Scenery.TexMatrix
new(TexMatrix matrix)Dragengine.Scenery.TexMatrix
newCenterRotation(float rotation)Dragengine.Scenery.TexMatrixstatic
newCenterSRT(Vector2 scaling, float rotation, Vector2 translation)Dragengine.Scenery.TexMatrixstatic
newCenterSRT(float scalingU, float scalingV, float rotation, float translationU, float translationV)Dragengine.Scenery.TexMatrixstatic
newRotation(float rotation)Dragengine.Scenery.TexMatrixstatic
newRT(float rotation, Vector2 translation)Dragengine.Scenery.TexMatrixstatic
newRT(float rotation, float translationU, float translationV)Dragengine.Scenery.TexMatrixstatic
newScaling(Vector2 scaling)Dragengine.Scenery.TexMatrixstatic
newScaling(float u, float v)Dragengine.Scenery.TexMatrixstatic
newShear(Vector2 shear)Dragengine.Scenery.TexMatrixstatic
newShear(float u, float v)Dragengine.Scenery.TexMatrixstatic
newSRT(Vector2 scaling, float rotation, Vector2 translation)Dragengine.Scenery.TexMatrixstatic
newSRT(float scalingU, float scalingV, float rotation, float translationU, float translationV)Dragengine.Scenery.TexMatrixstatic
newST(Vector2 scaling, Vector2 translation)Dragengine.Scenery.TexMatrixstatic
newST(float scalingU, float scalingV, float translationU, float translationV)Dragengine.Scenery.TexMatrixstatic
newTranslation(Vector2 translation)Dragengine.Scenery.TexMatrixstatic
newTranslation(float u, float v)Dragengine.Scenery.TexMatrixstatic
normalize()Dragengine.Scenery.TexMatrix
operator*(float k)Dragengine.Scenery.TexMatrix
operator*(TexMatrix matrix)Dragengine.Scenery.TexMatrix
operator*(Vector2 texcoord)Dragengine.Scenery.TexMatrix
operator*(float u, float v)Dragengine.Scenery.TexMatrix
operator+(TexMatrix matrix)Dragengine.Scenery.TexMatrix
operator-(TexMatrix matrix)Dragengine.Scenery.TexMatrix
operator/(float k)Dragengine.Scenery.TexMatrix
readFromFile(FileReader reader)Dragengine.Scenery.TexMatrixstatic
toString()Dragengine.Scenery.TexMatrix
toString(int precision)Dragengine.Scenery.TexMatrix
toTexMatrix2()Dragengine.Scenery.TexMatrix
transformNormal(Vector2 normal)Dragengine.Scenery.TexMatrix
writeToFile(FileWriter writer)Dragengine.Scenery.TexMatrix