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Drag[en]gine Script Module DragonScript 1.32.1
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This is the complete list of members for Dragengine.Scenery.ShapeList, including all inherited members.
| addBox(Vector center, Vector halfExtents) | Dragengine.Scenery.ShapeList | |
| addBox(Vector center, Vector halfExtents, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addBox(Vector center, Vector halfExtents, Vector2 tapering) | Dragengine.Scenery.ShapeList | |
| addBox(Vector center, Vector halfExtents, Vector2 tapering, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float radius) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float radius, Vector position) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float radius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float topRadius, float bottomRadius) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector position) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position) | Dragengine.Scenery.ShapeList | |
| addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float radius) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float radius, Vector position) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float radius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float topRadius, float bottomRadius) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector position) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position) | Dragengine.Scenery.ShapeList | |
| addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addHull(Array points) | Dragengine.Scenery.ShapeList | |
| addHull(Array points, Vector position) | Dragengine.Scenery.ShapeList | |
| addHull(Array points, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
| addSphere(Vector position, float radius) | Dragengine.Scenery.ShapeList | |
| empty() | Dragengine.Scenery.ShapeList | |
| getBottomAxisScalingAt(int index) | Dragengine.Scenery.ShapeList | |
| getBottomRadiusAt(int index) | Dragengine.Scenery.ShapeList | |
| getCount() | Dragengine.Scenery.ShapeList | |
| getHalfExtendsAt(int index) | Dragengine.Scenery.ShapeList | |
| getHalfHeightAt(int index) | Dragengine.Scenery.ShapeList | |
| getOrientationAt(int index) | Dragengine.Scenery.ShapeList | |
| getPointAt(int shape, int point) | Dragengine.Scenery.ShapeList | |
| getPointCountAt(int index) | Dragengine.Scenery.ShapeList | |
| getPositionAt(int index) | Dragengine.Scenery.ShapeList | |
| getRadiusAt(int index) | Dragengine.Scenery.ShapeList | |
| getTopAxisScalingAt(int index) | Dragengine.Scenery.ShapeList | |
| getTopRadiusAt(int index) | Dragengine.Scenery.ShapeList | |
| getTypeAt(int index) | Dragengine.Scenery.ShapeList | |
| new() | Dragengine.Scenery.ShapeList | |
| new(ShapeList copy) | Dragengine.Scenery.ShapeList | |
| notEmpty() | Dragengine.Scenery.ShapeList | |
| readFromFile(FileReader reader) | Dragengine.Scenery.ShapeList | static |
| removeAllShapes() | Dragengine.Scenery.ShapeList | |
| writeToFile(FileWriter writer) | Dragengine.Scenery.ShapeList |