|
Drag[en]gine Script Module DragonScript 1.32.1
|
This is the complete list of members for Dragengine.Scenery.RigBuilder, including all inherited members.
| addBone(String name, int parent, Vector position, Vector rotation, Vector centralMassPoint, bool dynamic, float mass, Vector ikLimitsLower, Vector ikLimitsUpper, Vector ikResistance, bool ikLockedX, bool ikLockedY, bool ikLockedZ, ShapeList shapes) | Dragengine.Scenery.RigBuilder | protected |
| addBoneConstraint(int bone, Vector referencePosition, Quaternion referenceOrientation, Vector boneOffset, float linearDamping, float angularDamping, float springDamping, bool isRope, float breakingThreshold, int parentBone) | Dragengine.Scenery.RigBuilder | protected |
| build(String filename) | Dragengine.Scenery.RigBuilder | |
| buildRig() | Dragengine.Scenery.RigBuilder | protected |
| new() | Dragengine.Scenery.RigBuilder | |
| setBoneConstraintDof(int bone, int constraint, ColliderConstraintDof dof, float lowerLimit, float upperLimit, float staticFriction, float kinematicFriction, float springStiffness) | Dragengine.Scenery.RigBuilder | protected |
| setBoneShapeProperties(int index, Array properties) | Dragengine.Scenery.RigBuilder | protected |
| setModelCollision(bool modelCollision) | Dragengine.Scenery.RigBuilder | protected |
| setRootBone(int bone) | Dragengine.Scenery.RigBuilder | protected |
| setShapeProperties(Array properties) | Dragengine.Scenery.RigBuilder | protected |
| setShapes(ShapeList shapes) | Dragengine.Scenery.RigBuilder | protected |