| equals(Object other) | Dragengine.Scenery.Matrix | |
| get11() | Dragengine.Scenery.Matrix | |
| get12() | Dragengine.Scenery.Matrix | |
| get13() | Dragengine.Scenery.Matrix | |
| get14() | Dragengine.Scenery.Matrix | |
| get21() | Dragengine.Scenery.Matrix | |
| get22() | Dragengine.Scenery.Matrix | |
| get23() | Dragengine.Scenery.Matrix | |
| get24() | Dragengine.Scenery.Matrix | |
| get31() | Dragengine.Scenery.Matrix | |
| get32() | Dragengine.Scenery.Matrix | |
| get33() | Dragengine.Scenery.Matrix | |
| get34() | Dragengine.Scenery.Matrix | |
| getAt(int row, int col) | Dragengine.Scenery.Matrix | |
| getEulerAngles() | Dragengine.Scenery.Matrix | |
| getInverse() | Dragengine.Scenery.Matrix | |
| getPosition() | Dragengine.Scenery.Matrix | |
| getRightVector() | Dragengine.Scenery.Matrix | |
| getRotation() | Dragengine.Scenery.Matrix | |
| getScaling() | Dragengine.Scenery.Matrix | |
| getUpVector() | Dragengine.Scenery.Matrix | |
| getViewVector() | Dragengine.Scenery.Matrix | |
| hashCode() | Dragengine.Scenery.Matrix | |
| new() | Dragengine.Scenery.Matrix | |
| new(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34) | Dragengine.Scenery.Matrix | |
| newCamera(Vector position, Vector view, Vector up) | Dragengine.Scenery.Matrix | static |
| newFromQuaternion(Quaternion quaternion) | Dragengine.Scenery.Matrix | static |
| newRotation(Vector rotation) | Dragengine.Scenery.Matrix | static |
| newRotation(float rx, float ry, float rz) | Dragengine.Scenery.Matrix | static |
| newRotationAxis(Vector axis, float rotation) | Dragengine.Scenery.Matrix | static |
| newRotationX(float rotation) | Dragengine.Scenery.Matrix | static |
| newRotationY(float rotation) | Dragengine.Scenery.Matrix | static |
| newRotationZ(float rotation) | Dragengine.Scenery.Matrix | static |
| newRT(Vector rotation, Vector translation) | Dragengine.Scenery.Matrix | static |
| newScaling(Vector scaling) | Dragengine.Scenery.Matrix | static |
| newScaling(float sx, float sy, float sz) | Dragengine.Scenery.Matrix | static |
| newSRT(Vector scaling, Vector rotation, Vector translation) | Dragengine.Scenery.Matrix | static |
| newSVUT(Vector scaling, Vector view, Vector up, Vector translation) | Dragengine.Scenery.Matrix | static |
| newTranslation(Vector translation) | Dragengine.Scenery.Matrix | static |
| newTranslation(float tx, float ty, float tz) | Dragengine.Scenery.Matrix | static |
| newVU(Vector view, Vector up) | Dragengine.Scenery.Matrix | static |
| newWorld(Vector position, Vector view, Vector up) | Dragengine.Scenery.Matrix | static |
| newWorld(Vector position, Quaternion orientation) | Dragengine.Scenery.Matrix | static |
| normalize() | Dragengine.Scenery.Matrix | |
| operator*(float k) | Dragengine.Scenery.Matrix | |
| operator*(Matrix matrix) | Dragengine.Scenery.Matrix | |
| operator*(Vector vector) | Dragengine.Scenery.Matrix | |
| operator+(Matrix matrix) | Dragengine.Scenery.Matrix | |
| operator-(Matrix matrix) | Dragengine.Scenery.Matrix | |
| operator/(float k) | Dragengine.Scenery.Matrix | |
| readFromFile(FileReader reader) | Dragengine.Scenery.Matrix | static |
| toDMatrix() | Dragengine.Scenery.Matrix | |
| toDMatrix4() | Dragengine.Scenery.Matrix | |
| toMatrix4() | Dragengine.Scenery.Matrix | |
| toQuaternion() | Dragengine.Scenery.Matrix | |
| toString() | Dragengine.Scenery.Matrix | |
| toString(int precision) | Dragengine.Scenery.Matrix | |
| transformNormal(Vector normal) | Dragengine.Scenery.Matrix | |
| writeToFile(FileWriter writer) | Dragengine.Scenery.Matrix | |