| addDecal(int sector, Decal decal) | Dragengine.Scenery.HeightTerrain | |
| addNavSpace(int sector) | Dragengine.Scenery.HeightTerrain | |
| addSector(Point coordinates) | Dragengine.Scenery.HeightTerrain | |
| addTexture(int sector) | Dragengine.Scenery.HeightTerrain | |
| getBaseHeight() | Dragengine.Scenery.HeightTerrain | |
| getCollisionFilter() | Dragengine.Scenery.HeightTerrain | |
| getDecalCount(int sector) | Dragengine.Scenery.HeightTerrain | |
| getHeightImage(int sector) | Dragengine.Scenery.HeightTerrain | |
| getHeightScaling() | Dragengine.Scenery.HeightTerrain | |
| getImageDimension() | Dragengine.Scenery.HeightTerrain | |
| getNavSpaceCount(int sector) | Dragengine.Scenery.HeightTerrain | |
| getSectorCount() | Dragengine.Scenery.HeightTerrain | |
| getSectorSize() | Dragengine.Scenery.HeightTerrain | |
| getTextureCount(int sector) | Dragengine.Scenery.HeightTerrain | |
| hasSector(Point coordinates) | Dragengine.Scenery.HeightTerrain | |
| indexOfSector(Point coordinates) | Dragengine.Scenery.HeightTerrain | |
| navspaceEdgeGetPoint1(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
| navspaceEdgeGetPoint2(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
| navspaceEdgeGetType1(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
| navspaceEdgeGetType2(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
| navspaceFaceGetCornerCount(int sector, int navspace, int face) | Dragengine.Scenery.HeightTerrain | |
| navspaceFaceGetType(int sector, int navspace, int face) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetCornerAt(int sector, int navspace, int corner) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetCornerCount(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetEdgeCount(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetFaceCount(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetLayer(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetSnapAngle(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetSnapDistance(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceGetType(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceLayoutChanged(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetCornerAt(int sector, int navspace, int corner, int navpoint) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetCornerCount(int sector, int navspace, int count) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetEdgeAt(int sector, int navspace, int edge, int point1, int point2, int type1, int type2) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetEdgeCount(int sector, int navspace, int count) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetFaceAt(int sector, int navspace, int face, int cornerCount, int type) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetFaceCount(int sector, int navspace, int count) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetLayer(int sector, int navspace, int layer) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetSnapAngle(int sector, int navspace, float angle) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetSnapDistance(int sector, int navspace, float distance) | Dragengine.Scenery.HeightTerrain | |
| navspaceSetType(int sector, int navspace, NavigationSpaceType type) | Dragengine.Scenery.HeightTerrain | |
| new(float sectorSize, int sectorResolution) | Dragengine.Scenery.HeightTerrain | |
| removeAllDecals(int sector) | Dragengine.Scenery.HeightTerrain | |
| removeAllNavSpaces(int sector) | Dragengine.Scenery.HeightTerrain | |
| removeAllSectors() | Dragengine.Scenery.HeightTerrain | |
| removeDecal(int sector, Decal decal) | Dragengine.Scenery.HeightTerrain | |
| removeNavSpaceAt(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
| removeSector(int sector) | Dragengine.Scenery.HeightTerrain | |
| setBaseHeight(float height) | Dragengine.Scenery.HeightTerrain | |
| setCollisionFilter(CollisionFilter collisionFilter) | Dragengine.Scenery.HeightTerrain | |
| setHeightImage(int sector, Image image) | Dragengine.Scenery.HeightTerrain | |
| setHeightScaling(float height) | Dragengine.Scenery.HeightTerrain | |
| setVisibilityFromImage(int sector, Image image) | Dragengine.Scenery.HeightTerrain | |
| textureGetMask(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
| textureGetSkin(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
| textureGetUVOffset(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
| textureGetUVRotation(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
| textureGetUVScaling(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
| textureSetMask(int sector, int texture, Image mask) | Dragengine.Scenery.HeightTerrain | |
| textureSetSkin(int sector, int texture, Skin skin) | Dragengine.Scenery.HeightTerrain | |
| textureSetUVOffset(int sector, int texture, Vector2 offset) | Dragengine.Scenery.HeightTerrain | |
| textureSetUVRotation(int sector, int texture, float rotation) | Dragengine.Scenery.HeightTerrain | |
| textureSetUVScaling(int sector, int texture, Vector2 scaling) | Dragengine.Scenery.HeightTerrain | |