| copyValue(ElementClass elementClass, ElementClassProperty property) | Dragengine.Scenery.ECPFloat | |
| dispose() | Dragengine.Scenery.ElementClassProperty | |
| getEnableLimitLower() | Dragengine.Scenery.ECPFloat | |
| getEnableLimitUpper() | Dragengine.Scenery.ECPFloat | |
| getLimitLower() | Dragengine.Scenery.ECPFloat | |
| getLimitUpper() | Dragengine.Scenery.ECPFloat | |
| getName() | Dragengine.Scenery.ElementClassProperty | |
| getValue() | Dragengine.Scenery.ECPFloat | |
| getValue(StubWithProperties stub) | Dragengine.Scenery.ECPFloat | |
| logPreloadProblems(ElementClass elementClass, Console console) | Dragengine.Scenery.ElementClassProperty | |
| new(String name, float value) | Dragengine.Scenery.ECPFloat | |
| new(String name, float value, float lowerLimit) | Dragengine.Scenery.ECPFloat | |
| new(String name, float value, float lowerLimit, float upperLimit) | Dragengine.Scenery.ECPFloat | |
| Dragengine::Scenery::ElementClassProperty.new(String name) | Dragengine.Scenery.ElementClassProperty | |
| preloadResources(ElementClass elementClass, PreloadCounter counter) | Dragengine.Scenery.ElementClassProperty | |
| setEnableLimitLower(bool enable) | Dragengine.Scenery.ECPFloat | |
| setEnableLimitUpper(bool enable) | Dragengine.Scenery.ECPFloat | |
| setLimitLower(float limit) | Dragengine.Scenery.ECPFloat | |
| setLimits(bool enableLower, float limitLower, bool enableUpper, float limitUpper) | Dragengine.Scenery.ECPFloat | |
| setLimitUpper(float limit) | Dragengine.Scenery.ECPFloat | |
| setValue(Object value) | Dragengine.Scenery.ECPFloat | |