| addIgnoreCollider(Collider collider) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| addIgnoreCollidersTo(Collider collider) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| addToGameWorld() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| armTest(Vector direction) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| attachToParent(Element parent) | Dragengine.Scenery.DefaultECBehaviorInstance | |
| avoidBehaviorElement(BehaviorElement element) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| avoidCollision(float elapsed) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| avoidElement(Element element) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | protected |
| bestColliderFor(ECBehaviorAvoidedByActor.Instance behavior) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| clearAvoiding() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| contactCollision() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | protected |
| disarmTest() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| dispose() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| enterFrame() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| geometryChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| getActorMover() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getAvoidElement() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getAvoidTimeContactCollision() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getCCTAvoidCollision() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getCCTCheckLeft() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getCCTCheckRight() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getCheckInterval() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getCheckOffset() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getCheckTimer() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getDeviationAngle() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getDeviationTime() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getECBehavior() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getElement() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| getElementResolver() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getEnabled() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getInstanceIndex() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| getPointsBorder(Array points, DVector origin) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | protected |
| getRadius() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getRidable() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getRideOn() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getShapeCorners(ECBehaviorAvoidedByActor.Instance behavior, DMatrix matrix) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | protected |
| getSpeedMultiplier() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| getWaitBehindObstacles() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| init(StubElement stub) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| isTestArmed() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| moveAroundAvoidedByActor(ECBehaviorAvoidedByActor.Instance behavior) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| mutualIgnoreColliders(Collider collider) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| navSpaceEvadeSide(DVector position, float orientation, float leftAngle, float leftDistance, float rightAngle, float rightDistance) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | protected |
| new(ECBehaviorAvoidCollision ecbehavior, BehaviorElement element) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| Dragengine::Scenery::DefaultECBehaviorInstance.new(BehaviorElement element) | Dragengine.Scenery.DefaultECBehaviorInstance | |
| onModifyMoveTowards(DVector position, float elapsed) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| onRidableChanged() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pActorMover | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pAvoidElement | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pAvoidTimeContactCollision | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pBTSMs | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pCCTAvoidCollision | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pCCTCheckLeft | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pCCTCheckRight | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pCheckInterval | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pCheckOffset | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pCheckTimer | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pDeviationAngle | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pDeviationTime | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pECBehavior | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pElement | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pElementResolver | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pEnabled | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pInstanceIndex | Dragengine.Scenery.DefaultECBehaviorInstance | |
| postThink(float elapsed) | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pRadius | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pRequiresEnterFrame | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pRequiresThink | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pRidable | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pRideOn | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pSpeedMultiplier | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| pWaitBehindObstacles | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| readFromFile(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| removeFromGameWorld() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| requiresEnterFrame() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| requiresThink() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| setAvoidElement(ElementVisitor visitor) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setAvoidTimeContactCollision(float time) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setCheckInterval(float interval) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setCheckOffset(float offset) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setCheckTimer(float timer) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setDeviationAngle(float angle) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setDeviationTime(float time) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setEnabled(bool enabled) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setRadius(float radius) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setRequiresEnterFrame(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
| setRequiresThink(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
| setShapesSphere(float radius, float distanceAboveGround) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setSpeedMultiplier(float multiplier) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| setWaitBehindObstacles(bool moveAroundActors) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| startTests(float elapsed) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| stateChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| think(float elapsed) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| update(float elapsed) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| waitBehindAvoidedByActor(ECBehaviorAvoidedByActor.Instance behavior) | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| waitBehindContactCollision() | Dragengine.Scenery.ECBehaviorAvoidCollision.Instance | |
| writeToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.DefaultECBehaviorInstance | |