| addToGameWorld() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| attachToParent(Element parent) | Dragengine.Scenery.DefaultECBehaviorInstance | |
| calculateInverseReferenceMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| calculateTargetMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| calculateTargetMatrixLocal() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| clearLimitIKRotation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| clearReference() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| clearTarget() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| disable() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| dispose() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| enterFrame() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| findControllers() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| geometryChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| getActorAnimated() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getControllerIKAzimuth() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getControllerIKDistance() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getControllerIKElevation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getControllerIKHeight() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getControllerIKPan() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getControllerIKPosition() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getControllerIKRotation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getECBehavior() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getElement() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| getElementResolver() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getEnabled() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getInstanceIndex() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| getLimitIKRotationMaximum() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getLimitIKRotationMinimum() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getNameControllerIKAzimuth() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getNameControllerIKDistance() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getNameControllerIKElevation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getNameControllerIKHeight() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getNameControllerIKPan() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getNameControllerIKPosition() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getNameControllerIKRotation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getReferenceBone() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getReferenceMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getTargetBone() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getTargetComponent() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getTargetElement() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| getTargetMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| init(StubElement stub) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| new(ECBehaviorActorIK ecbehavior, BehaviorElement element) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| Dragengine::Scenery::DefaultECBehaviorInstance.new(BehaviorElement element) | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pActorAnimated | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pComponent | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pControllerIKAzimuth | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pControllerIKDistance | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pControllerIKElevation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pControllerIKHeight | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pControllerIKPan | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pControllerIKPosition | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pControllerIKRotation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pECBehavior | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pElement | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pElementResolver | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pEnabled | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pIndexReferenceBone | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pInstanceIndex | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pLimitIKRotationMin | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pLimRotCenter | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pLimRotMin | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pNameControllerIKAzimuth | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pNameControllerIKDistance | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pNameControllerIKElevation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pNameControllerIKHeight | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pNameControllerIKPan | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pNameControllerIKPosition | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pNameControllerIKRotation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| postThink(float elapsed) | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pReferenceBone | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pReferenceMatrix | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pRequiresEnterFrame | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pRequiresThink | Dragengine.Scenery.DefaultECBehaviorInstance | |
| pTargetBone | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pTargetComponent | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pTargetElement | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pTargetMatrix | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| pUseAngles | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| readFromFile(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| removeFromGameWorld() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| requiresEnterFrame() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| requiresThink() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| setEnabled(bool enabled) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setLimitIKRotation(Vector minimum, Vector maximum) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setNameControllerIKAzimuth(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setNameControllerIKDistance(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setNameControllerIKElevation(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setNameControllerIKHeight(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setNameControllerIKPan(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setNameControllerIKPosition(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setNameControllerIKRotation(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setReferenceBone(String bone) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setReferenceMatrix(Matrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setReferenceMatrix(Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setRequiresEnterFrame(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
| setRequiresThink(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
| setTarget(DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTarget(Element element) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTarget(Element element, Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTarget(Element element, DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTarget(Element element, String bone) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTarget(Element element, String bone, Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTarget(Element element, String bone, DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTargetBone(String bone) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTargetMatrix(DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| setTargetMatrix(Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| stateChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
| think(float elapsed) | Dragengine.Scenery.DefaultECBehaviorInstance | |
| updateControllers(float elapsed) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
| writeToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.DefaultECBehaviorInstance | |