| addDecal(Decal decal) | Dragengine.Scenery.Component | |
| boneGetInverseMatrix(int bone) | Dragengine.Scenery.Component | |
| boneGetMatrix(int bone) | Dragengine.Scenery.Component | |
| boneGetName(int index) | Dragengine.Scenery.Component | |
| boneGetPosition(int bone) | Dragengine.Scenery.Component | |
| boneGetRotation(int bone) | Dragengine.Scenery.Component | |
| boneGetScale(int bone) | Dragengine.Scenery.Component | |
| boneSetPosition(int bone, Vector position) | Dragengine.Scenery.Component | |
| boneSetRotation(int bone, Quaternion rotation) | Dragengine.Scenery.Component | |
| boneSetScale(int bone, Vector scale) | Dragengine.Scenery.Component | |
| copyBonesToComponent(Component component) | Dragengine.Scenery.Component | |
| forEachDecal(Block ablock) | Dragengine.Scenery.Component | |
| getAudioModel() | Dragengine.Scenery.Component | |
| getBoneCount() | Dragengine.Scenery.Component | |
| getBoneInverseMatrix(String bone) | Dragengine.Scenery.Component | |
| getBoneMatrix(String bone) | Dragengine.Scenery.Component | |
| getBoneOriginInverseMatrix(int bone) | Dragengine.Scenery.Component | |
| getBoneOriginMatrix(int bone) | Dragengine.Scenery.Component | |
| getBonePosition(String bone) | Dragengine.Scenery.Component | |
| getBoneRotation(String bone) | Dragengine.Scenery.Component | |
| getDecalCount() | Dragengine.Scenery.Component | |
| getDynamicSkin() | Dragengine.Scenery.Component | |
| getEnableGI() | Dragengine.Scenery.Component | |
| getHintGIImportance() | Dragengine.Scenery.Component | |
| getHintMovement() | Dragengine.Scenery.Component | |
| getInverseMatrix() | Dragengine.Scenery.Component | |
| getLayerMask() | Dragengine.Scenery.Component | |
| getMatrix() | Dragengine.Scenery.Component | |
| getModel() | Dragengine.Scenery.Component | |
| getOcclusionMesh() | Dragengine.Scenery.Component | |
| getOrientation() | Dragengine.Scenery.Component | |
| getParentWorld() | Dragengine.Scenery.Component | |
| getPosition() | Dragengine.Scenery.Component | |
| getRig() | Dragengine.Scenery.Component | |
| getScaling() | Dragengine.Scenery.Component | |
| getSkin() | Dragengine.Scenery.Component | |
| getTextureCount() | Dragengine.Scenery.Component | |
| getTextureDynamicSkinAt(int texture) | Dragengine.Scenery.Component | |
| getTextureNameAt(int texture) | Dragengine.Scenery.Component | |
| getTextureSkinAt(int texture) | Dragengine.Scenery.Component | |
| getTextureTextureAt(int texture) | Dragengine.Scenery.Component | |
| getTextureTransformAt(int texture) | Dragengine.Scenery.Component | |
| getVertexPositionSetCount() | Dragengine.Scenery.Component | |
| getVisible() | Dragengine.Scenery.Component | |
| indexOfBoneNamed(String name) | Dragengine.Scenery.Component | |
| indexOfTextureNamed(String name) | Dragengine.Scenery.Component | |
| indexOfVertexPositionSetNamed(String name) | Dragengine.Scenery.Component | |
| new() | Dragengine.Scenery.Component | |
| new(Model model, Skin skin) | Dragengine.Scenery.Component | |
| removeAllDecals() | Dragengine.Scenery.Component | |
| removeDecal(Decal decal) | Dragengine.Scenery.Component | |
| resetSkinTime(float time) | Dragengine.Scenery.Component | |
| setAudioModel(Model model) | Dragengine.Scenery.Component | |
| setBonePosition(String bone, Vector position) | Dragengine.Scenery.Component | |
| setBoneRotation(String bone, Quaternion rotation) | Dragengine.Scenery.Component | |
| setDynamicSkin(DynamicSkin dynamicSkin) | Dragengine.Scenery.Component | |
| setEnableGI(bool enable) | Dragengine.Scenery.Component | |
| setHintGIImportance(int importance) | Dragengine.Scenery.Component | |
| setHintMovement(ComponentHintMovement hint) | Dragengine.Scenery.Component | |
| setLayerMask(LayerMask layerMask) | Dragengine.Scenery.Component | |
| setModel(Model model) | Dragengine.Scenery.Component | |
| setModelAndSkin(Model model, Skin skin) | Dragengine.Scenery.Component | |
| setModelKeepTextures(Model model) | Dragengine.Scenery.Component | |
| setOcclusionMesh(OcclusionMesh occlusionMesh) | Dragengine.Scenery.Component | |
| setOrientation(Quaternion orientation) | Dragengine.Scenery.Component | |
| setPosition(DVector position) | Dragengine.Scenery.Component | |
| setRig(Rig rig) | Dragengine.Scenery.Component | |
| setScaling(Vector scaling) | Dragengine.Scenery.Component | |
| setSkin(Skin skin) | Dragengine.Scenery.Component | |
| setTextureDynamicSkinAt(int texture, DynamicSkin dynamicSkin) | Dragengine.Scenery.Component | |
| setTextureSkinAt(int texture, Skin skin, int skinTexture) | Dragengine.Scenery.Component | |
| setTextureTransformAt(int texture, TexMatrix2 transform) | Dragengine.Scenery.Component | |
| setVisible(bool visible) | Dragengine.Scenery.Component | |
| updateBones() | Dragengine.Scenery.Component | |
| vertexPositionSetGetNameAt(int index) | Dragengine.Scenery.Component | |
| vertexPositionSetGetWeightAt(int index) | Dragengine.Scenery.Component | |
| vertexPositionSetGetWeightNamed(String name) | Dragengine.Scenery.Component | |
| vertexPositionSetSetWeightAt(int index, float weight) | Dragengine.Scenery.Component | |
| vertexPositionSetSetWeightNamed(String name, float weight) | Dragengine.Scenery.Component | |