| addAttachableBehavior(ECAttachableBehavior behavior) | Dragengine.Scenery.BehaviorElement | |
| addToGameWorld() | Dragengine.Scenery.BaseActor | |
| collectAttachableBehaviors(Block ablock) | Dragengine.Scenery.BehaviorElement | |
| collectInstances(Block ablock) | Dragengine.Scenery.BehaviorElement | |
| debugInformation() | Dragengine.Scenery.Element | |
| dispose() | Dragengine.Scenery.Element | |
| enterFrame() | Dragengine.Scenery.Element | |
| findAttachableBehavior(Block ablock) | Dragengine.Scenery.BehaviorElement | |
| findInstance(Block ablock) | Dragengine.Scenery.BehaviorElement | |
| forEachAttachableBehavior(Block ablock) | Dragengine.Scenery.BehaviorElement | |
| forEachAttachableBehaviorReverse(Block ablock) | Dragengine.Scenery.BehaviorElement | |
| getActorAnimated() | Dragengine.Scenery.BaseActor | |
| getActorMover() | Dragengine.Scenery.BaseActor | |
| getAIAction() | Dragengine.Scenery.BaseActor | |
| getAlignActor() | Dragengine.Scenery.BaseActor | |
| getAttachableBehaviorAt(int index) | Dragengine.Scenery.BehaviorElement | |
| getAttachableBehaviorCount() | Dragengine.Scenery.BehaviorElement | |
| getAvoidCollision() | Dragengine.Scenery.BaseActor | |
| getAvoidedByActor() | Dragengine.Scenery.BaseActor | |
| getBehaviorTree() | Dragengine.Scenery.BaseActor | |
| getClass() | Dragengine.Scenery.Element | |
| getCollider() | Dragengine.Scenery.BaseActor | |
| getColliderAI() | Dragengine.Scenery.BaseActor | |
| getComponent() | Dragengine.Scenery.BaseActor | |
| getConversationActor() | Dragengine.Scenery.BaseActor | |
| getElementMatrix() | Dragengine.Scenery.Element | |
| getFootSteps() | Dragengine.Scenery.BaseActor | |
| getGameWorld() | Dragengine.Scenery.Element | |
| getID() | Dragengine.Scenery.Element | |
| getInteractionElement() | Dragengine.Scenery.BaseActor | |
| getInverseElementMatrix() | Dragengine.Scenery.Element | |
| getIsScaled() | Dragengine.Scenery.Element | |
| getLocomotion() | Dragengine.Scenery.BaseActor | |
| getNavigator() | Dragengine.Scenery.BaseActor | |
| getOrientation() | Dragengine.Scenery.Element | |
| getParameterTable() | Dragengine.Scenery.BaseActor | |
| getParent() | Dragengine.Scenery.Element | |
| getPlayerControllable() | Dragengine.Scenery.BaseActor | |
| getPlayerInputCrouch() | Dragengine.Scenery.BaseActor | |
| getPlayerInputLook() | Dragengine.Scenery.BaseActor | |
| getPlayerInputMove() | Dragengine.Scenery.BaseActor | |
| getPlayerInputTurn() | Dragengine.Scenery.BaseActor | |
| getPosition() | Dragengine.Scenery.Element | |
| getProjectToGround() | Dragengine.Scenery.BaseActor | |
| getRequiresAttachToParent() | Dragengine.Scenery.BehaviorElement | |
| getRequiresEnterFrame() | Dragengine.Scenery.BehaviorElement | |
| getRequiresThink() | Dragengine.Scenery.BehaviorElement | |
| getRideOn() | Dragengine.Scenery.BaseActor | |
| getScaling() | Dragengine.Scenery.Element | |
| getStateMachine() | Dragengine.Scenery.BaseActor | |
| getStub() | Dragengine.Scenery.Element | |
| getTouchable() | Dragengine.Scenery.Element | |
| getVisible() | Dragengine.Scenery.Element | |
| getVRBody() | Dragengine.Scenery.BaseVRActor | |
| getVRHMD() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHand() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandAction() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandAnimated() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandAttachSlot() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandGrabber() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandLaserPointer() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandLocomotion() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandPointAt() | Dragengine.Scenery.BaseVRActor | |
| getVRLeftHandPose() | Dragengine.Scenery.BaseVRActor | |
| getVRPlayspace() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHand() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandAction() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandAnimated() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandAttachSlot() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandGrabber() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandLaserPointer() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandLocomotion() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandPointAt() | Dragengine.Scenery.BaseVRActor | |
| getVRRightHandPose() | Dragengine.Scenery.BaseVRActor | |
| init(StubElement stub) | Dragengine.Scenery.BaseActor | |
| initAvoidCollisionShape(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
| initColliderShape(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
| initNavigator(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
| initProjectToGroundShapes(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
| isChangingGameWorld() | Dragengine.Scenery.BehaviorElement | |
| isChildOf(Element parent) | Dragengine.Scenery.Element | |
| isDisposed() | Dragengine.Scenery.Element | |
| isMyselfOrChildOf(Element parent) | Dragengine.Scenery.Element | |
| isNotDisposed() | Dragengine.Scenery.Element | |
| isReallyInGameWorld() | Dragengine.Scenery.BehaviorElement | |
| log(String message) | Dragengine.Scenery.Element | |
| new(BaseVRActorClass eclass) | Dragengine.Scenery.BaseVRActor | |
| Dragengine::Scenery::BaseActor.new(BaseActorClass eclass) | Dragengine.Scenery.BaseActor | |
| Dragengine::Scenery::BehaviorElement.new(BehaviorElementClass eclass) | Dragengine.Scenery.BehaviorElement | |
| Dragengine::Scenery::Element.new(ElementClass elementClass) | Dragengine.Scenery.Element | |
| onSetGameWorld() | Dragengine.Scenery.Element | |
| onSetGeometry() | Dragengine.Scenery.Element | |
| onSetOrientation() | Dragengine.Scenery.Element | |
| onSetParent() | Dragengine.Scenery.Element | |
| onSetPosition() | Dragengine.Scenery.BehaviorElement | |
| onSetScaling() | Dragengine.Scenery.Element | |
| onSetTouchable() | Dragengine.Scenery.Element | |
| onSetVisible() | Dragengine.Scenery.Element | |
| pActorAnimated | Dragengine.Scenery.BaseActor | |
| pActorMover | Dragengine.Scenery.BaseActor | |
| pAIAction | Dragengine.Scenery.BaseActor | |
| pAlignActor | Dragengine.Scenery.BaseActor | |
| pAttachableBehaviors | Dragengine.Scenery.BehaviorElement | |
| pAvoidCollision | Dragengine.Scenery.BaseActor | |
| pAvoidedByActor | Dragengine.Scenery.BaseActor | |
| pBehaviorTree | Dragengine.Scenery.BaseActor | |
| pClass | Dragengine.Scenery.Element | |
| pCollider | Dragengine.Scenery.BaseActor | |
| pColliderAI | Dragengine.Scenery.BaseActor | |
| pComponent | Dragengine.Scenery.BaseActor | |
| pConversationActor | Dragengine.Scenery.BaseActor | |
| pFootSteps | Dragengine.Scenery.BaseActor | |
| pGameWorld | Dragengine.Scenery.Element | |
| pID | Dragengine.Scenery.Element | |
| pInstances | Dragengine.Scenery.BehaviorElement | |
| pInteractionElement | Dragengine.Scenery.BaseActor | |
| pIsChangingGameWorld | Dragengine.Scenery.BehaviorElement | |
| pIsScaled | Dragengine.Scenery.Element | |
| pIsThinker | Dragengine.Scenery.BehaviorElement | |
| pLocomotion | Dragengine.Scenery.BaseActor | |
| pMatrix | Dragengine.Scenery.Element | |
| pMatrixInverse | Dragengine.Scenery.Element | |
| pNavigator | Dragengine.Scenery.BaseActor | |
| pOrientation | Dragengine.Scenery.Element | |
| postThink(float elapsed) | Dragengine.Scenery.Element | |
| pParameterTable | Dragengine.Scenery.BaseActor | |
| pParent | Dragengine.Scenery.Element | |
| pPlayerControllable | Dragengine.Scenery.BaseActor | |
| pPlayerInputCrouch | Dragengine.Scenery.BaseActor | |
| pPlayerInputLook | Dragengine.Scenery.BaseActor | |
| pPlayerInputMove | Dragengine.Scenery.BaseActor | |
| pPlayerInputTurn | Dragengine.Scenery.BaseActor | |
| pPosition | Dragengine.Scenery.Element | |
| pProjectToGround | Dragengine.Scenery.BaseActor | |
| pRequiresAttachToParent | Dragengine.Scenery.BehaviorElement | |
| pRequiresEnterFrame | Dragengine.Scenery.BehaviorElement | |
| pRequiresThink | Dragengine.Scenery.BehaviorElement | |
| pRideOn | Dragengine.Scenery.BaseActor | |
| pScaling | Dragengine.Scenery.Element | |
| pStateMachine | Dragengine.Scenery.BaseActor | |
| pStub | Dragengine.Scenery.Element | |
| pTouchable | Dragengine.Scenery.Element | |
| pVisible | Dragengine.Scenery.Element | |
| pVRBody | Dragengine.Scenery.BaseVRActor | |
| pVRHMD | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHand | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandAction | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandAnimated | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandAttachSlot | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandGrabber | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandLaserPointer | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandLocomotion | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandPointAt | Dragengine.Scenery.BaseVRActor | |
| pVRLeftHandPose | Dragengine.Scenery.BaseVRActor | |
| pVRPlayspace | Dragengine.Scenery.BaseVRActor | |
| pVRRightHand | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandAction | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandAnimated | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandAttachSlot | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandGrabber | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandLaserPointer | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandLocomotion | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandPointAt | Dragengine.Scenery.BaseVRActor | |
| pVRRightHandPose | Dragengine.Scenery.BaseVRActor | |
| readElementFromFileWithStub(PersistencyEnvironment env, FileReader reader, ElementClassList ElementClassList) | Dragengine.Scenery.Element | static |
| readFromFile(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.BaseActor | |
| registerPostInit(BehaviorPostInit behavior) | Dragengine.Scenery.BehaviorElement | |
| removeAttachableBehavior(ECAttachableBehavior behavior) | Dragengine.Scenery.BehaviorElement | |
| removeFromGameWorld() | Dragengine.Scenery.Element | |
| removeFromGameWorldIfPresent() | Dragengine.Scenery.Element | |
| requiresThinkChanged() | Dragengine.Scenery.BehaviorElement | |
| safeDispose() | Dragengine.Scenery.Element | |
| setGameWorld(GameWorld gameWorld) | Dragengine.Scenery.Element | |
| setGeometry(DVector position, Quaternion orientation) | Dragengine.Scenery.Element | |
| setGeometry(DVector position, Quaternion orientation, Vector scaling) | Dragengine.Scenery.Element | |
| setID(UniqueID id) | Dragengine.Scenery.Element | |
| setOrientation(Quaternion orientation) | Dragengine.Scenery.Element | |
| setParent(Element parent) | Dragengine.Scenery.Element | |
| setPosition(DVector position) | Dragengine.Scenery.Element | |
| setRequiresAttachToParent(bool requiresAttachToParent) | Dragengine.Scenery.BehaviorElement | |
| setRequiresEnterFrame(bool requiresEnterFrame) | Dragengine.Scenery.BehaviorElement | protected |
| setRequiresThink(bool requiresThink) | Dragengine.Scenery.BehaviorElement | protected |
| setScaling(Vector scaling) | Dragengine.Scenery.Element | |
| setStub(StubElement stub) | Dragengine.Scenery.Element | |
| setTouchable(bool touchable) | Dragengine.Scenery.Element | |
| setVisible(bool visible) | Dragengine.Scenery.Element | |
| spawnAdjustActor() | Dragengine.Scenery.BaseActor | protected |
| teleportAdjustActor() | Dragengine.Scenery.BaseActor | |
| think(float elapsed) | Dragengine.Scenery.Element | |
| toString() | Dragengine.Scenery.Element | |
| updateStubGeometryFromElement() | Dragengine.Scenery.Element | |
| visit(ElementVisitor visitor) | Dragengine.Scenery.BaseVRActor | |
| writeElementToFileWithStub(PersistencyEnvironment env, FileWriter writer, Element element) | Dragengine.Scenery.Element | static |
| writeToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.BaseActor | |
| writeToFileWithStub(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.Element | |