| addBone(String bone) | Dragengine.Scenery.Animator | |
| addLink(int controller) | Dragengine.Scenery.Animator | |
| addRule(AnimatorRule rule) | Dragengine.Scenery.Animator | |
| addVertexPositionSet(String vertexPositionSet) | Dragengine.Scenery.Animator | |
| equals(Animator animator1, Animator animator2) | Dragengine.Scenery.Animator | static |
| getAnimation() | Dragengine.Scenery.Animator | |
| getControllerAt(int index) | Dragengine.Scenery.Animator | |
| getControllerCount() | Dragengine.Scenery.Animator | |
| getControllerNamed(String name) | Dragengine.Scenery.Animator | |
| getLinkCount() | Dragengine.Scenery.Animator | |
| getRig() | Dragengine.Scenery.Animator | |
| getRuleAt(int index) | Dragengine.Scenery.Animator | |
| getRuleCount() | Dragengine.Scenery.Animator | |
| indexOfControllerNamed(String name) | Dragengine.Scenery.Animator | |
| new() | Dragengine.Scenery.Animator | |
| removeAllBones() | Dragengine.Scenery.Animator | |
| removeAllLinks() | Dragengine.Scenery.Animator | |
| removeAllRules() | Dragengine.Scenery.Animator | |
| removeAllVertexPositionSets() | Dragengine.Scenery.Animator | |
| setAnimation(Animation animation) | Dragengine.Scenery.Animator | |
| setControllerCount(int count) | Dragengine.Scenery.Animator | |
| setLinkBone(int link, String bone) | Dragengine.Scenery.Animator | |
| setLinkBoneParameter(int link, AnimatorLinkBoneParameter parameter) | Dragengine.Scenery.Animator | |
| setLinkBoneValueRange(int link, float minimum, float maximum) | Dragengine.Scenery.Animator | |
| setLinkBoneValueRangeRotation(int link, float minimum, float maximum) | Dragengine.Scenery.Animator | |
| setLinkController(int link, int controller) | Dragengine.Scenery.Animator | |
| setLinkCurve(int link, CurveBezier curve) | Dragengine.Scenery.Animator | |
| setLinkRepeat(int link, int repeat) | Dragengine.Scenery.Animator | |
| setLinkVertexPositionSet(int link, String vertexPositionSet) | Dragengine.Scenery.Animator | |
| setLinkVertexPositionSetValueRange(int link, float minimum, float maximum) | Dragengine.Scenery.Animator | |
| setLinkWrapY(int link, bool wrap) | Dragengine.Scenery.Animator | |
| setRig(Rig rig) | Dragengine.Scenery.Animator | |